Shion963 Posted April 21, 2013 Share Posted April 21, 2013 (edited) As a preface: To give everyone a idea of where I'm coming from about this, one of my most favorite videogame guns I've ever played with is the Mattock from Mass Effect 2. The name is just a tentative thing, we don't have Orokin words outside of the word Orokin itself. Also I have zero artistic talents so no pretty pictures, and obviously the ol' classic "Wall o' Text warning" (it doesn't look like a wall of text once I posted it)The Concept:Two of my current favorite rifles in Warframe are the Latron and Braton, which both has traits I like, but no cigar. Latron has doable damage per bullet, balanced with manageable recoil, and a small magazine (for a rifle), while the Braton has good rate of fire and magazine capacity, but average damage per bullet.And as for the Orokin bit, that would pertain to the aesthetic side of things.Corpus guns are sterile looking square things with simple brushed finish, while Grineer guns are.... cancerous? The only thing Tenno-based are the Paris, and the Ethers. Those feature a more smooth looking weapons with ample curves, which might not convey 'Orokin' design philosophy as the Tenno are merely OF the Orokin ERA.What I have in mind is an aesthetic that would seem contemporary during the Orokin Era, something that would fit the Orokin Porta-potty (https://forums.warframe.com/index.php?/topic/32183-anyone-know-what-this-is-orokin-relic/), with flowing curves and metallic tones, but no gold inlays as it's a standard-issue weapon for a soldier of the time. I personally consider the Tenno as an elite force, compared to what a normal groundside soldier is. Out-of-universe example of what I'd like to see it look like would be the Asari-made Disciple or Acolyte, albeit longer so it'll look like a rifle.EDIT: 11.11.11's orokin beam rifle design would do perfectly with what I envision it looking like. Minus the stabilised miniature star, of course. (https://forums.warframe.com/index.php?/topic/29968-weapon-concept-oorkin-particle-rifle/)The Weapon"The RELIC is a versatile weapon used by infantry forces during the Orokin Era. Its moderate firing rate allows a soldier of the time to pick off targets from a distance, or concise bursts in close range"Proposed StatsType: Combat RifleBase Damage: 22Base Firing Rate: 8.4Accuracy: numerically undefined, I don't know enough about the numbers to sayBase Mag Size: 20Base Ammo Size: 450 (22 and a half reloads)Base Reload Speed: 2.5~3sBase Critical Chance: 15%Base Critical Damage: 120%Polarities: - (Dash)The Relic would be a middle ground between a Braton and Latron, effectively a stronger Braton Mk-I with a smaller magazine. It would reflect what would be considered a Standard-Issue Combat/Battle Rifle of the era: a dependable workhorse for the main body of soldiers. Its firing rate would allow single-tap 'sniping', or something around 2 shots per second with the trigger held down.Its original ammunition of choice can no longer be found in large amounts, but the Lotus has modified the stock they found to accept readily available rifle ammunition, although this means that it would be considered a lesser weapon than its original counterpart.While it is considered an Orokin-era Relic, I in no way meant for it to be an All-Powerful Weapon made by the Lost Ancient Civilisation. Rather the opposite. I want it to be like they found a Lee-Enfield, Garand, or M14 buried in someone's garage nowadays. So the cost would effectively be low-medium, with the blueprint only needing Uncommon crafting materials (Alloy Plates, Circuits, Orokin Cells, Morphics) to make, with probably one rare component like a Neurode.==============================================================================================Upon further consideration, I really think using Sniper ammo like Acyl suggested would be better, as the normal Rifle Ammo pickups giving twenty ammo flat for all weapons that uses it would favour automatic weapons with magazines larger than the pickup. As it currently is, the Relic could easily be used for an entire mission without any ammo shortage since it's a 'empty one mag, gain one mag'. Provided users can at least kill two or three enemies that with one full magazine.With Sniper ammo, I could drastically reduce its ammo reserve to just four spare magss, forcing the user to pick his shots, discourage bullet spraying, and also remain mobile to pick up additional ammo as one would only have so much ammo to use at one time, although this might potentially kill its usability in extended firefights.Type: Combat Rifle (Sniper Ammo)Base Damage: 30Base Firing Rate: 8.4Accuracy: numerically undefined, I don't know enough about the numbers to sayBase Magazine Size: 20Base Ammo Size: 80~100 (4~5 reloads)Base Reload Speed: 2.5~3sBase Critical Chance: 20%Base Critical Damage: 130%Polarities: - (Dash)============================================================================================== Comments and constructive criticism are welcome o/ Edited July 12, 2013 by Shion963 Link to comment Share on other sites More sharing options...
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