Inversus Posted October 19, 2014 Share Posted October 19, 2014 I don't really have any opposition to modding for 1 or 2 abilities of a frame, since corrupted mods already encourage that I think it might make some frames more viable, such as ash becoming viable with team-wide smoke screen and it's a more interesting way of DE diversifying builds and creating new mods. Link to comment Share on other sites More sharing options...
Omnimorph Posted October 19, 2014 Share Posted October 19, 2014 Yeah, I didn't get the impression at all from the devstream that augments would be mods, from the way they were talking about them augs are going to be a different system. IOW, I don't think aug choice will be part of one's mod choice calculus at all. Link to comment Share on other sites More sharing options...
Grulos Posted October 19, 2014 Share Posted October 19, 2014 I won't have room for these augments regardless. The sacrifice is real for this change. Extra augment slots? Link to comment Share on other sites More sharing options...
Inversus Posted October 19, 2014 Share Posted October 19, 2014 Yeah, I didn't get the impression at all from the devstream that augments would be mods, from the way they were talking about them augs are going to be a different system. IOW, I don't think aug choice will be part of one's mod choice calculus at all. This is what I thought, but generally people have decided they are mods I hope they're mods because I'd have thought using a non-augmented ability is gimping your warframe, in which case you'd really have to have the augment to remain poweful - at least if they're mods they're taking up space on your build But if they're not mods they may not be tradable, in which case the warframes I actually use will be severely limited Link to comment Share on other sites More sharing options...
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