Innocent_Flower Posted October 19, 2014 Share Posted October 19, 2014 (edited) So from a gameplay standpoint I feel like most enemy units are the same; They hit you with hitscan bullets or they run up to you and melee. If you added new weapons, such as weapons that forced the player to dodge or jump or block or kill or run; the game would become far more interesting. I kinda also want players to have access to more interesting weaponry. So, Here are some options. Jat kittag Helion A helion with a jat. A fearsome combination. Imagining them using their jetpacks not merely to jump but also to get to you, swinging their deadly hammer on the fly. Stug users. Though when the enemy use it I suggest they use a long burstfire. Penta users. Though the penta grenades become mines rather than remote explosives when the enemy use it. Or just timed explosives. That'd work too. Brock/manticore wielders. The animations are already there in krill/g3 and I'm sure they can fit the model of a common bombardier. A heavy melee unit is something warframe needs. The gorgon should be changed. Be it that the hitscan bullets are changed to more damaging projectiles that fly at Boltor P speed. More dangerous but also more avoidable. The heavy grineer stomp should be slower and allow for players to jump over it. The ogris/napalm launcher needs to be changed if they are to be more interesting. There are many ways to do it and I'm eager to hear other opinions on it. I'd say something like "make the napalm rapid fire, remove the explosion damage. That way he can blanket surfaces and force players to move without that annoying knockdown. The bombadier should dumbfire all rockets as fast as he can, then reload. That way there's more to avoid and less tracking BS. You could probably give tracking rockets to a light grineer soldier under the idea that the rocket will stop tracking the player once the lightly armoured grineer is dead. Powerfists are currently exactly the same as butchers.. Give powerfists a leap-slam attack that one can avoid by jumping. . Sticky grenades. Can be removed by rolling. ignitor. Imagine a handheld orbital strike drone weapon. Only it wouldn't make sense to use one indoors. So instead the enemy fills the target area with gas which then explodes. Plasma cannon. Imagine a lanka with a slower projectile that explodes like a rocket. Couple it with a shield and a heavy unit. It'd be magnificent. Flying dart seeker. An object that floats in the air. It will then try to fly in a straight line through the player, forcing the player to dodge. It will stop several feet past the player and make another fly. It can be shot down. The player can control it by throwing it and then clicking on a surface/enemy it will fly towards. an enemy with something like a spartan laser. You know it needs to happen. not as powerful but similar mechanics. Something like a Vortigaunt blast would also make an excellent weapon (Highly visual charge up in which electricity is drawn towards the weapon, which is then hitscan fired towards the player. Edited October 19, 2014 by Innocent_Flower Link to comment Share on other sites More sharing options...
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