KirschRing Posted October 20, 2014 Share Posted October 20, 2014 it's not that i dont like the current systemi just wanted to know if it would make more sense to CLAIM AND GO ON in stead of claim and exit it wouldnt be a big change but why would we be rewarded to stop defending? i know yea well done ty for defending here s your cookiebut i think it would make way more sense if we get the chance of a rare mod for every 5 waves we go on Link to comment Share on other sites More sharing options...
waterdragon1657 Posted October 20, 2014 Share Posted October 20, 2014 From what I've read in the forums, they're going to change Defense missions to be like survival, where you get the rewards that you chose to not exit with when you do choose to exit. So, for instance, choosing to leave at wave 15 will also give you the rewards you would've gotten at 5 and 10. Link to comment Share on other sites More sharing options...
Imaru Posted October 20, 2014 Share Posted October 20, 2014 Change is coming Soon. Link to comment Share on other sites More sharing options...
KirschRing Posted October 20, 2014 Author Share Posted October 20, 2014 well i dont know why we abandon this thing anytime we want or why we d even defend it further when we have the chance to exit lorewise not from the view of a player but making it like survival would actually...be pretty nice.. Link to comment Share on other sites More sharing options...
RoboDoge Posted October 20, 2014 Share Posted October 20, 2014 Ill rather see MD, the most boring mode, change before Def. Link to comment Share on other sites More sharing options...
Kazzamo Posted October 20, 2014 Share Posted October 20, 2014 Think the lore behind it is less us abandoning it and more every five waves Lotus is able to direct other forces to the area, but the longer we can hold out the more we're rewarded because it means those forces can be sent elsewhere. Link to comment Share on other sites More sharing options...
Ryokuzaki Posted October 20, 2014 Share Posted October 20, 2014 (edited) Some day... Some day. But then they will have to change the Survival, they HAVE to be different somehow. Anyways, defense sucks, I have no idea why people constatly do it in Dark Sectors. 5 waves take 5 minutes, sometimes even with fast Nova, so its the same, but less spawn enemys and with something to "protect". Not worth it, never. Edited October 20, 2014 by C9_Tholar Link to comment Share on other sites More sharing options...
KirschRing Posted October 20, 2014 Author Share Posted October 20, 2014 in defense missions you can be sure that noone runs away and kills things where you dont get exp or they just go and block spawnareas because you cant keep everyone together to max the spawnrate if they go away in defense its their fault i wouldnt know a def map that s big enough that you dont get exp when someone kills sth somewhere well exept for the sechura thingy but that s not of profit for them so yea Link to comment Share on other sites More sharing options...
Cryp2Nite Posted October 20, 2014 Share Posted October 20, 2014 Soon™. My crystal ball tells me it's definetly in U21, just be patient... Link to comment Share on other sites More sharing options...
tveeggad Posted October 20, 2014 Share Posted October 20, 2014 Stacking defense rewards? Oh, man. Wednesday. Link to comment Share on other sites More sharing options...
Riot_Inducer Posted October 20, 2014 Share Posted October 20, 2014 Anyways, defense sucks, I have no idea why people constatly do it in Dark Sectors. Low risk is the answer. Dark Sectors give extra XP and are vs Infested who are easy to exploit. Depending on the map of course, one can take low level stuff in sit up somewhere high with a powerful weapon have more or less afk leveling. Link to comment Share on other sites More sharing options...
zangdrax Posted October 20, 2014 Share Posted October 20, 2014 Low risk is the answer. Dark Sectors give extra XP and are vs Infested who are easy to exploit. Depending on the map of course, one can take low level stuff in sit up somewhere high with a powerful weapon have more or less afk leveling. Not to mention that defense will guarantee that the mobs will rush the defensive point whereas survival can be a bit scattered in terms of location and rate of spawns. Link to comment Share on other sites More sharing options...
Shehriazad Posted October 20, 2014 Share Posted October 20, 2014 (edited) Defense should be different from Survival...but I think a loot "penalty" is not the way.Going for 1 hour and getting 1 piece in Def vs 12 in Survival is mildly unfair.To keep it different they should have a different loot reward system in defense alltogether. Let's say for every 3 passes (1pass = 5 rounds) you stay you get an additional loot slot.So at 15 you would get 2 rewards, of which 1 is a guaranteed void key.At 30 you get 3 rewards.At 45 you get 4 and so on. (if you make it that far.)Those reward slots are shuffled every time. So you would still be going out with less...but get MORE CHANCES TO GET THE LOOT YOU WANT.But basically...starting from 15 waves you will get 2 randomized rewards, while at the "key timers" one of the rewards is always one of the possible void keys.So it's like that:05min: 1x Loot10min: 1xLoot15min: 2xLoot of which 1= Void key20min: 2xLoot25min: 2xLoot30min: 3xLoot35min: 3xLoot of which 1= Void keyIn the void that would mean that if you last long enough to get loot out of the cycle you need...you could go home with 3 items out of 1 cycle. Edited October 20, 2014 by Shehriazad Link to comment Share on other sites More sharing options...
CatPhoenix Posted October 20, 2014 Share Posted October 20, 2014 How about for defense, you have item slots, and you get one item slot every 20 minutes. This way you can keep on playing, but still have a reason to keep on playing. Failing forfeits everything. This way you still have a risk/reward, and players that would want different items would be able to continue and play together, instead of just leaving with something with just they want and leave the rest of the group hanging. Example Player 1: 5 - takes reward 10 - continues 15 - continues 20 - takes reward 2 25 - ignores reward and leaves with 5 & 20 min reward player 2 5 - takes reward 10 - takes reward, replacing 5 min reward 15 - continues 20 - takes reward #2 25 - takes reward, replacing reward 2 and leaves with 10 & 25 min reward Link to comment Share on other sites More sharing options...
Yaerion Posted October 20, 2014 Share Posted October 20, 2014 Snow Globed from General Discussion. Link to comment Share on other sites More sharing options...
BunnieBox Posted October 20, 2014 Share Posted October 20, 2014 Link to comment Share on other sites More sharing options...
dashashou Posted October 20, 2014 Share Posted October 20, 2014 they have been talking about updateding the rewards system for over a year , that soon is starting to look like never Link to comment Share on other sites More sharing options...
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