Semshol Posted October 20, 2014 Share Posted October 20, 2014 (edited) You see, the first thing that came to mind, when i heard about this upcoming change was this: My gun holds 8 mods. My warframe is bigger than my gun but also holds only 8 mods. This does not make sense to me. My Sword holds 8, it is smaller than my warframe. This does not make sense to me. My Galantine is shiny, I am also hungry, this makes sense to me. In any case, the point that I am trying to get at here is this - keep all 10 mods slots. No, it won't make us overpowered, rather it will open up an ENTIRELY new dimension of power: - With 10 slots to choose from, builds will become even more diverse. Niche mods may see a use beyond just sitting pretty in our collections. We might even make certain slots variable, based on the type of enemies we are going to face, or the type of mission we are running. Throwing on master thief, anti-toxin, undying will, retribution and a whole host of other mods will make our warframes even more diverse than they were in the past. - There is now a reason to give us even tougher enemies to tackle (if you're worried about the overpowered thing): T4 takes around 20 waves to properly rev up, everything before wave 20 is cannon fodder. With 10 mod slots and the ability to create ultra survivalist builds, we can easily open up T5 where things get hardcore straight from the get-go. - Players using 1 ability won't feel deprived. It is hard work forma'ing out and reranking a warframe 3 times. Even more so if done without a booster. Yes we will receive compensation, but we'll have to retool our builds to be less effective than B.A.P. (Best.Absolute.Perfect) and that kind of just...y'know irritates you a little. So to summarize: - I am aware that people can survive on 6 mods. - The objective is not to take a step back - But rather to take a step forward and open up even more incredible things for us Tenno to try. - A Warframe is bigger than a gun or a sword, it needs at least 2 more mod slots, it just makes sense that way really. An added look at how 10 is beneficial: Remember those niche mods I talked about? Well we as a community have always spoken about creating new challenges. Having 10 mod slots would allow us to open up room for challenges beyond simply increase the armor, health and damage of enemies. Here's an idea: A Sabotage + Boss Battle mixed together. This has been a concept of mine that I've written about before and I will bring it back here. One big center room and 4 splinter rooms. In order to damage the boss, 2 Tenno at least have to enter the splinter rooms and trigger the devices. When that happens, the 2 remaining Tenno will fight the boss. The splinter room Tenno then have to deal with a variety of elemental conditions. Toxin, Cold, Fire etc. This means that niche mods are necessary for the 2 runners, while hyper survivalist mods will be necessary for the 2 fighters. Things like undying will, will help the 2 fighter Tenno because they will be given more breathing room to res their partner. As for the 2 runners, they had best have anti-element mods because they'll be facing minions in a variety of conditions without a partner to rez them and hence they must be highly efficient at solo survival. These types of missions become viable with more mod slots because we can have suitably difficult enemies, without worrying about making it overkill for a frame that might not have the space to run a particular mod. This encourages people to try different frames for the roles in question. A Common Idea in this thread: People believe that individuals will have to make the 'hard' choice if we're restricted to 8 slots and that this will bring in build diversity. No it won't, less slots only encourages cookie cutter builds because there is less room to actually make the warframe diverse in terms of its abilities. Taking away our wiggle room promotes nothing but cookie cutter builds because we are working with limited slots. Give us MORE slots than those builds however and suddenly people have the choice to make the warframe the way they want it to be. Choice and freedom are important concepts that we tout in our lives, our gaming lives should be no different. Primary and Secondaries are a good way of highlighting this point by the way. They have 8 slots and are basically nothing but cookie cutter. Edited October 21, 2014 by Semshol Link to comment Share on other sites More sharing options...
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