Chroia Posted October 21, 2014 Share Posted October 21, 2014 (edited) As title. I believe there's no argument that building for melee channeling is better on, say, a Fragor than say Fang Primes, since the energy cost is a static, per-hit amount. Examples for illustration (made up, naturally): (Legend: *# = 'times current combo-count') Life Multistrike -> +(1/2/3/4)*# life gained, (0.25/0.5/0.75/1)*# energy drained per strike. Multiple Punishment -> +(2.5%/5%/7.5%/10%)*# status chance increase, (0.25/0.5/0.75/1)*# energy drained per strike. Skirmisher's Grip -> +(1/2/3/4)*# stamina gained on enemy kill, (0.25/0.5/0.75/1)*# energy drained per strike. etc. Edited October 21, 2014 by Chroia Link to comment Share on other sites More sharing options...
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