Megakoresh Posted October 21, 2014 Share Posted October 21, 2014 I had a little episode before with the rail and wrote to support about this. Support had explained a system I didn't know before, which means that the whole Rail system is even worse than I thought, which is weird in of itself considering how bad it already is. Basically here is the reply: Clans and Alliances that attack a rail will receive a bonus reduction in the next armistice period on that node, if the overall attack is [not] successful. Whichever Clan or Alliance is able to do the most damage during an attack will therefore be able to deploy their rail ahead of any other Clan or Alliance. If you have any other questions or concerns, please let us know. So basically this means the snowballing is even more severe because those clans and alliances which have been fighting are going to be the only ones with enough advantage on the timer to actually attack again. If you've been out of the loop like Ghosts were, there's no way to actually try to do rails. Considering Rails are pretty bad and are dead content already it might not be a big loss, but it is also the ONLY thing that player factions can do together. Now here's what I wanted to say (yeah it's copypasted): The whole system is being abandoned also because of the snowballing of the whole rail business. According to what you say, there is practically no chance for a new or returning alliance/clan to enter the game at this time, since everyone who's been fighting get a lower CD. I don't know if you plan to continue this whole Solar Rail thing or remove it completely (I don't think peopel'd mind if you removed it, its just dead content at this point), but if you plan to make any other Alliance activities, I as an Alliance general would recommend removing direct competition. It does not work in this game. Barrier to entry is too high and if one is out of the loop for a little while for one reason or another, they have no chance to get back in, despite their potential strength. The best bet would be to have stat-based competition, raids, or otherwise something that only requires a large number of people to get together, organize, show the world what they can do and have fun together with each other, no direct rival alliance intervention. We even managed to have a good amount of fun breaking the game in Dojo party a week ago. Something trivial can also be fun when done in big groups. But direct clan/alliance competition is a no-go in this game. ---------------------------------------------------------------------------------------------------------------------- This archwing open space missions for example could help, you can easily fit 30 people into open space and have a meaningful mission without it being too cramped. Other than that there can be many ways to make it work. For example node domination - Alliance does any mission node on the map. If they win that node more times or with better overall score than other competitors, it shows as dominated by that alliance. Alliance members get increased rewards from the node and can also put battle pays for random Tenno to keep their logo on that node. Clan/Alliance Invasion resolution also could work - instead of having to help corpus or grinner, an alliance may try to take the node themselves. That would require doing the invasion missions and a sizable credit/resource investment to keep node residents happy. If successful the Alliance can have control over the mission type of the Node (i.e. if it was Extermination by default, they can switch it to Deception or Spy or some such). Other alliances and clans may try to dominate the node using the previously suggested system, which would give them control if they succeed. After a timer or if Clan/Alliance doesn't play/invest in an owned node, the node goes back to it's lore-defined faction and can be conquered by another clan/alliance on next invasion. The point here is to have a way to make an impact through getting together and playing together the content, that Warframe does best - straight up PvE missions, without direct intervention from anyone. While it might sound cool that other Tenno can influence your play, as we have had the chance to experience ourselves - Warframe isn't built for that and it does not work. Don't believe me? Go play on a 60% Resource taxed node. Or try to take it. Tell me at which point are you having fun. Link to comment Share on other sites More sharing options...
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