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The Meta Mission, An Addition To Focus And Proxy Wars


Xenogelion
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So I've been having a discussion with people in another thread about the whole year of end game. In all honesty I feel that though DE are going to be giving us great stuff, it's just going to be more levelling. People complain that there's already too much grinding and farming as it stands, what I propose is the Meta Mission:

 

What is the Meta Mission:

If you want something more than a grind then DE need to consider what can exist from a single mission beyond the mission itself, consider this the meta mission. We have seen this sort of thing work with the Gradvius Dilemma but it suffered greatly when the rewards for the (now) invasion missions were nerfed. What if DE do something where not only each node gives you a reward but impacts how the other nodes play out.

 

Example:

Here's an example: Kubrows only come from Earth so what if we say Kubrows are the meta mission of Earth. What if you every time you stop a Toxin Generator or Exterminate all the Grineer the population of Kubrows increases, let's break it down further and say exterminating the grineer increases the population and stopping the Toxin Generators increases chance of an egg. Now for the negative, when players run through missions they have an opportunity to destroy Kubrow dens, if they do this decreases the population and spawn chance of eggs. This is a small example of the meta mission.

 

Problem for Everyone:

Having an invested meta mission system would make things interesting but then you need to consider how it effects you the player and then every other player. Obviously if you want to farm Kubrows for an egg and the population is at a low then you need to increase the population. However can you do enough positive to overcome anyone else doing negative. In order to resolve this issue to need to consider personalising the meta mission slightly, having 8,000,000 players effect each other is tantamount to crazies.

 

Solution for You:

What I propose is the Meta Mission data is personalised to say: 

  • Player 1 has a Kubrow Population score of 60
  • Player 2 has a Kubrow Population score of 10
  • Player 3 has a Kubrow Population score of 30
  • Player 4 has a Kubrow Population score of 30

Averaging those scores out gives you a score of 32.5 (out of 100%). Now what difference does this make in the long run, in fact for those players you can't control it makes it very hard. However for those players you can, being yourself and your clan, it makes it an amazing system. If you as Player 1 have a score of 60 and you solo you'd get a great sense of Meta Mission richness, the world actually feels like you've made a difference and that's something people can appreciate.

 

The Future:

Now obviously this is currently flights of fancy but what if this could expand out to the Syndicates. You as the Tenno help out New Loka and Kubrows become more dominant. You help the Perrin Sequence and Oxium Osprays appear more or the Steel Meridian will decrease the spawn chance of Bombards and Napalms. The idea of the Meta Mission is to create an evolving mission set just by playing the game.

 

I'd love to hear everyone's opinions, do you feel that this proposed system would be a good addition to Proxy Wars or the Focus System or do you feel it would spell trouble for Warframe?

Edited by Xenogelion
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So what this basically boils down to is, a personalised value between missions for one or so factors linked to each planet. 

 

A bit like how in breeding grounds we got more "stinky" and fought harder mobs. With this you could make at least one unique value for each planet that had an impact on the next time you played any map on that planet. Then when you team up your combined value of your team decides the levels condition. 

 

This is interesting and has potential. The thing I really like is it would encourage people to get out into the star chart more and try a variety of missions. It would also make each planet unique beyond just a tile swap. It could encourage player to try out game modes they dont normally do so that they build to what they want. E.g. In Eris you want to farm neurodes but they have a low drop chance in survival and defense however if you keep running the Hive missions in eris (4 available) you begin to anger the hive and this causes more mobs to appear in your defence and survivals. Those defence missions becoming to hard? Well run the mobile defence missions in Eris to increase the health of the cryo pod in your next Eris defence mission. 

 

 

Not harping on the idea, i'm all for it. But it's still "grinding" for "something" essentially.

 

That said, having more tangible effect on the universe around us can be glorious if worked out right.

But at least it is grinding that moves you towards your end goal. e.g. a kubrow egg. By spreading your grinding around and building up kubrow population you would eventually nearly guarantee your self a kubrow egg. Unlike now where you could kill kubrow dens all day and you are in the same place you started at the end. 
Edited by MDRLOz
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If player can change the world, he can break it.

This

 

But he can repair it.

And this.

 

Somehow I feel both ways at the sametime. I'm afraid that something like this could be abused/broken and make the initial goal pointless, but I'm hopefull that we could make something like this work.

 

I'd be nice if we had some kind of dynamic impact on the world, other than invasion that is - which I do not really like.

 

The OP idea has the potential to be really good and could make sense with the Syndicates. To take your Kubrow example, whatever Syndicate is against Luka could give the player Earth quests too, one that requires the death of the extra puppies for who knows, maybe for science or profit?

Edited by Theodorick
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Although I do understand and see how effective this idea is, I would ratter see something much much more simple.

 

- kubrow showing in more places then just earth

- grineer and corpus with their own trained kubrows

 

Simple cause, everything that is related to kubrows is already messy, complex, and not worthy.

And farming kubrow eggs and their mods is quite the impossible task, because they only spawn in earthm and on a limited way, so they need to expand their presence.

 

 

 

On the other hand, I too defend the need for meta content, cause non-endless missions, are boring and repetitive.

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Although I do understand and see how effective this idea is, I would ratter see something much much more simple.

 

- kubrow showing in more places then just earth

- grineer and corpus with their own trained kubrows

 

Simple cause, everything that is related to kubrows is already messy, complex, and not worthy.

And farming kubrow eggs and their mods is quite the impossible task, because they only spawn in earthm and on a limited way, so they need to expand their presence.

 

 

 

On the other hand, I too defend the need for meta content, cause non-endless missions, are boring and repetitive.

 

Also this. 

 

Right now Kubrows seem like a determined effort to get platinum spent by users.

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This

 

And this.

 

Somehow I feel both ways at the sametime. I'm afraid that something like this could be abused/broken and make the initial goal pointless, but I'm hopefull that we could make something like this work.

 

I'd be nice if we had some kind of dynamic impact on the world, other than invasion that is - which I do not really like.

 

The OP idea has the potential to be really good and could make sense with the Syndicates. To take your Kubrow example, whatever Syndicate is against Luka could give the player Earth quests too, one that requires the death of the extra puppies for who knows, maybe for science or profit?

I can see some threads already.

The rebellious Grinneer faction, because it hurts Grineers/steal Kubrows (higher chance of Eggs).

Purity vs Corruption faction, because Tenno's should not use Kubrows, they corrupt themselves with laziness.

Merchant faction, profitable eggs to steal, and it weakens the Grineers bargaining power of eggs, or because when everyone has a Kubrow, no one will want a Kubrow - Equality accomplished!!

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