Xenogelion Posted October 21, 2014 Share Posted October 21, 2014 (edited) So I've been having a discussion with people in another thread about the whole year of end game. In all honesty I feel that though DE are going to be giving us great stuff, it's just going to be more levelling. People complain that there's already too much grinding and farming as it stands, what I propose is the Meta Mission: What is the Meta Mission: If you want something more than a grind then DE need to consider what can exist from a single mission beyond the mission itself, consider this the meta mission. We have seen this sort of thing work with the Gradvius Dilemma but it suffered greatly when the rewards for the (now) invasion missions were nerfed. What if DE do something where not only each node gives you a reward but impacts how the other nodes play out. Example: Here's an example: Kubrows only come from Earth so what if we say Kubrows are the meta mission of Earth. What if you every time you stop a Toxin Generator or Exterminate all the Grineer the population of Kubrows increases, let's break it down further and say exterminating the grineer increases the population and stopping the Toxin Generators increases chance of an egg. Now for the negative, when players run through missions they have an opportunity to destroy Kubrow dens, if they do this decreases the population and spawn chance of eggs. This is a small example of the meta mission. Problem for Everyone: Having an invested meta mission system would make things interesting but then you need to consider how it effects you the player and then every other player. Obviously if you want to farm Kubrows for an egg and the population is at a low then you need to increase the population. However can you do enough positive to overcome anyone else doing negative. In order to resolve this issue to need to consider personalising the meta mission slightly, having 8,000,000 players effect each other is tantamount to crazies. Solution for You: What I propose is the Meta Mission data is personalised to say: Player 1 has a Kubrow Population score of 60 Player 2 has a Kubrow Population score of 10 Player 3 has a Kubrow Population score of 30 Player 4 has a Kubrow Population score of 30 Averaging those scores out gives you a score of 32.5 (out of 100%). Now what difference does this make in the long run, in fact for those players you can't control it makes it very hard. However for those players you can, being yourself and your clan, it makes it an amazing system. If you as Player 1 have a score of 60 and you solo you'd get a great sense of Meta Mission richness, the world actually feels like you've made a difference and that's something people can appreciate. The Future: Now obviously this is currently flights of fancy but what if this could expand out to the Syndicates. You as the Tenno help out New Loka and Kubrows become more dominant. You help the Perrin Sequence and Oxium Osprays appear more or the Steel Meridian will decrease the spawn chance of Bombards and Napalms. The idea of the Meta Mission is to create an evolving mission set just by playing the game. I'd love to hear everyone's opinions, do you feel that this proposed system would be a good addition to Proxy Wars or the Focus System or do you feel it would spell trouble for Warframe? Edited October 21, 2014 by Xenogelion Link to comment Share on other sites More sharing options...
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