(PSN)blackbeltdude7 Posted October 21, 2014 Share Posted October 21, 2014 While I think that making the abilities separate from mods is a nice solution for the frames, I think it does introduce some other things to deal with, mainly in how abilities are handled for companions. Why not do the same thing for the Sentinels and Kubrows? Sure, I understand that the Warframe abilities are more complex for a variety of reasons, but it seems like there's no real reason why Warframes should have their abilities separated, and companions shouldn't. The only one I can think of is for Sentinels; if you want it to only use it's passive ability, and not shoot at anything. In that case, we should be able to just switch them on or off, especially because they're an AI. Same for Specters' abilities that they can use. They have a fixed amount of energy, so we should be able to tell them what abilities we want them to use. And while they haven't explained how the augmentations for abilities and weapons will be applied, these don't sound like the kind of things that should be mods. If these are made as mods, then we're back to the same problem of less space in the mod slots.Finally, removing the Sentinel abilities from the drop tables also frees more space up, which is always a good thing. Link to comment Share on other sites More sharing options...
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