slyfox1223 Posted October 22, 2014 Share Posted October 22, 2014 I have no clue if this has already been brought to the table before but I wish to give the Dev team an idea for a new key. I was recently playing Warframe on many different planets when I suddenly realized the extreme lack of stalker activity. I know that most of the community detests the fact of ever even having the chance of meeting the stalker in any mission whatsoever, I speak for the few that might be seeking some thrill in having an encounter with the stalker. My idea is this, either by making the key yourself or by defeating the stalker once, there would be this key that, whenever activated, would increase the chance of a stalker sighting significantly. Maybe even have one key where the stalker target the member who has the key activated and another where the stalker attacks the team as a whole, but both have its give and takes. The rewards for completing the said mission would drastically increase like doubling the amount of credits or increase the chances of blueprints and rare mods. Why not both? That's my idea. Oh and for the design I thought it could look like the derelict key but with a midnight finish and a deep red energy glow as well. If someone could draw or design a version of that for me I would be very grateful, and if anyone would like to ad anything to this idea It would be greatly appreciated. Link to comment Share on other sites More sharing options...
SV1231 Posted October 22, 2014 Share Posted October 22, 2014 Or a Stalker hideout. Link to comment Share on other sites More sharing options...
Draciusen Posted October 22, 2014 Share Posted October 22, 2014 All I'm thinking of is having the key be some Orokin artifact that offends the Stalker (Because you have it on you), causing him to hunt you down more often and deal increased damage to you. Let's have it build out of Dread. I have way too many Dread BPs. Link to comment Share on other sites More sharing options...
legendarysidekicksteve Posted October 22, 2014 Share Posted October 22, 2014 (edited) There could be problems in team play if your teammates do not want stalker to appear and one member holds the key. Edited October 22, 2014 by legendarysidekicksteve Link to comment Share on other sites More sharing options...
slyfox1223 Posted October 22, 2014 Author Share Posted October 22, 2014 hmm but this is to increase the chances to encounter an assassin on any map besides the ones that have the chance to encounter the assassin. Wouldn't that work? Link to comment Share on other sites More sharing options...
Kasumi- Posted October 22, 2014 Share Posted October 22, 2014 (edited) All I'm thinking of is having the key be some Orokin artifact that offends the Stalker (Because you have it on you), causing him to hunt you down more often and deal increased damage to you. Let's have it build out of Dread. I have way too many Dread BPs. Build a flaming effigy of Dread blueprints to set him off. Or go around on every mission playing a recording of the Orokin being slaughtered. That's sure to &!$$ him off. EDIT: Say his armor looks tacky. Insult his fashion style. "It's just an Excalibur frame with a different helmet, noob Stalker!" "Did you mom pick it out for you?" And of course; "Fight me bro? Do you even lift?" to provoke him. Or use all of the above. Might summon an army. Edited October 22, 2014 by Kaiczar Link to comment Share on other sites More sharing options...
slyfox1223 Posted October 22, 2014 Author Share Posted October 22, 2014 (edited) HAHA that would be hilarious! oh man that would set them off!! Edited October 22, 2014 by slyfox1223 Link to comment Share on other sites More sharing options...
slyfox1223 Posted October 22, 2014 Author Share Posted October 22, 2014 for legegendarysidekicksteve, I figured that that might be the case that's why I though why not make a two keys instead of one so that one would be for the team and the other would affect only the player who as it activated Link to comment Share on other sites More sharing options...
slyfox1223 Posted October 22, 2014 Author Share Posted October 22, 2014 if the team would not like the idea then it would be to make one key that would give the chance to the other team players to accept its affects throughout the mission Link to comment Share on other sites More sharing options...
slyfox1223 Posted October 22, 2014 Author Share Posted October 22, 2014 (edited) for SV1231, would that look like a kubrow nest, or a whole mission to kill the stalker on a ship filled with infested? Edited October 22, 2014 by slyfox1223 Link to comment Share on other sites More sharing options...
Xaelon Posted October 22, 2014 Share Posted October 22, 2014 (edited) There has needed to be a much more reliable way to summon each of the three assassins in this game. I would like to have a "key" for a HQ map for each of them tbh. *Begins chant to summon mod to send this thread to the Fan Concepts forum* Edited October 22, 2014 by Xaelon Link to comment Share on other sites More sharing options...
ToxicTroublermaker Posted October 22, 2014 Share Posted October 22, 2014 nonononononononononononononononono You dont hunt Stalker, he hunts YOU. That way it keeps the rarity and thrill of being hunted. Sure i'd LIKE to get a despair and finish ranking it, BUT i like the thrill of the hunt as well (this goes for all assassins mind you). Link to comment Share on other sites More sharing options...
Sixty5 Posted October 22, 2014 Share Posted October 22, 2014 The entire point of the stalker is that he is a rare encounter, doing anything more to make him more farmable takes away from his whole design. Link to comment Share on other sites More sharing options...
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