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Helios Or Djinn? (Sentinel Of Choice? Why?)


HalotroopermanX7
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I would like to know which sentinel you would choose? 
Pros and cons?
What type of gameplay does it fit into? (what type of Warframe does it coalesce with best?)

 

Opinions are encouraged. Insults aren't (condoned.)

 

And most of all: 

Do you enjoy using that sentinel? I can't have a sentinel that is both weak and not fun... that's screwy man. 

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23 answers to this question

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Wyrm is the answer. (I actually do back Wyrm though, in all seriousness)

 

Things to remember when picking your sentinel.

1) Range. Carrier and Helios 10m, Dethcube and Wyrm 30m, Djinn 60m

2) Any sentinel can use any weapon

3) Different abilities have different strengths. Doing an exterminate or cap with low enemy numbers? Dethcube is great. Doing survivals or Defenses where you're getting swarmed all the time? Wyrm knocks half the room on their &#! at once. Djinn I'm not really sure what it's useful for utility apart from getting you shot more, Carrier has the suckysuck of laziness, and Helios is ONLY to be used for completing your codex. Or for getting the mastery from the Deconstructor. No other mechanical reasons.

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Djinn is an offensive sentinel, but also an Infested specialist due to it's Fatal Attraction and Toxic damage type - combines with Heat damage for Gas which is an Infested killer. i love using it, but against all other factions Fatal Attraction is useless and it's Toxin damage is only good against Corpus.

 

Helios i don't know, i'm not interested in the Codex so haven't picked it up. i will say i prefer the Wyrm(standard) to the Dethcube as an offensive Sentinel, Shade is outdone by the Huras Kubrow and the most common i've seen is Carrier, for obvious reasons.

Edited by d1sc1p1e
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Not fan of djinn, some of the pulls are very poorly timed.

 

Helios scanning is ok but not that great, he still insists on scanning every single barrel in mission, i guess it is territory marking or something.

Edited by Morgax
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Helios looks pretty cool, but he's almost entirely useless. He takes far too long to scan things and will often get interrupted if another enemy blocks the one that he's scanning, he'll also kill enemies that get too close to you...even if he's scanning them. Plus, his weapon (and range) are junk unless you only fight low/mid-level Infested (even then, other sentinels are better).

 

Djinn is absolutely amazing, aside from Fatal Attraction (which is okay against Infested, though only for the stun). Stinger has Toxin damage by default, so it's effective against a lot of enemies while also making elemental combos easier and both his damage and range are extremely high. Far away enemies? Dead in a few shots. Close-range enemies? Dead in one or two shots. Djinn will cover your @$$ like no other, to the point that he will actually steal kills on a regular basis.

Edited by Ailith
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Deth Cube all the way, except when I need to scan something then I use Helios.

 

But I use the sweeper from carrier instead of the default machine gun from Deth Cube(built for status procs).  I don't like the weapons from Wyrm or Djinn because they have travel time and so they miss a lot because the AI doesn't lead its target.

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Djinn hands down. Good weapon, looks cool; Helios' scanning is of no use to me since I've already scanned almost everything manually, and for some reason he takes a long time to acquire targets even with a maxed attack precept alone and on the first slot.

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Thanks to mastery ranking, soon or later, you must lvl both, but also your codex must be done, so in that case definitly Helios. Now little bit more about Deconstructor. He is using melee mods, easy to maxed them, for example while maxed Pressure Point is with 120% damage R9, 120% damage and -40% accuracy HC is R13, no forma needed, you can also equip Reach which completly remove dissadwantage about range. Each disk deal impact+puncture+slash in sequence, only weapon in-game that can do it + deals only headshots, you can also use the Glaive mods. My personal experience? Well modded with Event mods, base status chance 25%, kill Heavy Gunner in one shot even in T4. Oh forgot, he is silent (Djinn also), very usefull for my Excalibro Radial Blind build. I had worries but now is my favourite, exchanging only with Carrier while farming. Choose is yours.

Happy hunting

Edited by (PS4)Onder6099
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djinn is sweet just for the range.  IF you have enough mods to put in one of the rifles, it can provide nonstop dps as long as there is a target in range.   I can't tell that its other ability does *anything*.   It does the move, now and then, but it has no effect that I can tell.   It loves to use it on a single camera.   My go-to robot for killing things. 

 

Carrier is over-hyped.  10 yards is nothing -- it saves you what, 2 steps?  That in exchange for having a short range weapon that makes its dps effectively 0?

 

Helios just scans, nothing too exciting there.  Either you are into the coded, or not.... 

 

dethcube is almost as good as djinn.  30 range is OK and his up close zap is pretty good for the occasional sneaky butcher type enemy. 

 

shade stinks.  If you want to sneak reliably, get a kubrow.   Worse, it won't attack things that have not *damaged* you.  If invulnerable (rhino, etc) or skilled (don't get shot much?) it wont fight, period. 

 

wyrm seems pretty good -- its the only one I dont have yet.  

 

but 90% of the time I am running djinn and the other times a kubrow. 

There is not much 'fun' in the robots.  They hover behind you and shoot things.   A couple have minor utility --- but again, stealth is not well implemented on shade,  vacuum is short range,  and codex scanning is what it is.  The others are effectively damage or combat related. 

Edited by jonnin
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I always used shade when I even got my first sentiel. It helped me out of tight situations by hidding me on ground pounds and such.

Yet if not, I would say Helios if your scans are low, and Dijinn for offencive, but there is Wyrm for that.

Here:

Shade-Saves a ton for begineers and olders alike

Helios-Scans with ease

Wyrm-Strong and kill-stealing offensive

Dijinn-Swell poison-like weapon

This is my personal summing.

.

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I always used shade when I even got my first sentiel. It helped me out of tight situations by hidding me on ground pounds and such. Yet if not, I would say Helios if your scans are low, and Dijinn for offencive, but there is Wyrm for that. Here: Shade-Saves a ton for begineers and olders alike Helios-Scans with ease Wyrm-Strong and kill-stealing offensive Dijinn-Swell poison-like weapon This is my personal summing. .

 

To be fair, when I criticized shade, I started with a stealth kubrow.  The kubrow stealth activates if ANY mob is within a HUGE radius... often you can't even see the enemy that is causing it!   Shade pops his skill once something is nearly close enough to hit with a sword.   If you do not have a stealthy kubrow, shade is better than nothing. 

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Carrier is over-hyped.  10 yards is nothing -- it saves you what, 2 steps?  That in exchange for having a short range weapon that makes its dps effectively 0?

 

10 meters in a radius around you is not nothing.  You are thinking in terms of picking up individual items and sure, that seems lack luster.   The contrast is a longer defense or survival where I'm using a ammo hog like the amprex on which my pick up count will easily pass 1000.  I would never run one of those missions without Carrier.

 

Carrier gets bonus points for picking up items through walls and in odd places you can't actually get to.  I had an especially fun case of this in a tower survival where the map generator glitched in a very minor way putting a locked door in the path between two tiles.  There was an alternate route but the mobs weren't smart enough to take it and instead stacked up on either side of the locked door.  Shred + Carrier made that a non-issue.

 

I'll kill my own enemies TYVM.  My carrier has 0 DPS because I don't install the attack precept on it.  The bad guys don't target it if it doesn't shoot at them.

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As I mainly play with Valkyr, I mainly run Helios

Paralysis grants 400% melee multiplier on enemies.

Helios's Deconstructor, which aims at head level, and Kubrow attacks gain the 400% multiplier.

I think the same happens with Radial Blind, but have not tested with Helios. (Kubrow bump into enemies so I assume they would lose multiplier.)

Helios used to be X-Ray vision and scan enemies more reliably. I do still use Helios to scan enemies as I will have melee equipped and just start blocking until he finishes scan. That way I do not interrupt scan. Seeing as I am only missing a couple scans of Arid and some Eximus units...I don't have the effort to whip out the Codex scanner to see if the enemy attacking needs to be scanned. At least Helios will start scanning, letting me know to not kill the enemy until the scan is completed. (Also, much easier to fully rank a second set of Glaive melee mods than maxing out a second set of Primary/Secondary mods)

Carrier, Djinn, Shade, and Deathcube don't seem useful to me, personally. (I do use Djinn with Nova, Vauban, Saryn, and Oberon for the attract pull)

Wyrm has a decent AoE CC knockdown that is helpful when enemies come too close. Allowing some breathing room and not Shattering Serro-cleaned Corpus Windows like Helios does with Deconstructor... Prime laser/Sweeper with Seeking Force/ Death Machine Rifle are very decent on Wyrm.

Shade's Burst pistol (uses secondary mods) pales in comparison to the other Sentinel weapons. SHADE does have a far attack Range if you are taking damage.

Edited by (PS4)MrNishi
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Djinn, range is awesome, his weapon is very good and despite what everyone says Fatal Attraction has its uses.

Djinn tanks shots for me on a regular basis (he has maxed Redirection, Vitality and Steel Fiber though).

 

... and the first time an Ancient shot its grappling hook at him instead of me, I was sold.

 

Helios has its uses too, but for pure combat I'd choose Djinn out of those two.

 

Finally, if you do go to another sentinel like Wyrm (which is great) that toxic weapon from Djinn is nice on any sentinel.

Edited by Egg_Chen
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Carrier is the ultimate sentinel, HOWEVER....

 

Wyrm Prime Burst Laser is probably the best sentinel weapon.

 

But to choose between the two you mentioned.... of you're new to the game, scanning everything with Helios can be very handy.  If you want your sentinel to shoot long range and aggrow, Dijnn.

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