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Last Orokin Catalyst Alert Unplayable


Desertwind
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As the title says, I tried to play the Invasion but was very hard to get in a game in the first place. I didn't selected  solo or invite only if that is what you think. When I finally entered a mission I was stuck for minutes in a black screen whith only the UI visible.

Switched to solo play but when to start the last round the alert ended. This is not the first time when it happens to me so please fix this thing.

I am talking about the alert from around 8.00 pm GMT +3

Edited by Desertwind
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I did it but never got my reward in the mail. I did my last set with only 1% left so I hope it didn't make me miss out on it. They really need to stop putting those on invasions. Nearly impossible to get them all done before it expires with the way invasions gain momentum now to prevent stalling. And no I was not doing it solo, nor was I doing it on slow frames, we had a volt, we were killing as fast as possible but we kept getting the 140 enemy ones on the biggest map possible. We did have a few connection problems as well since everyone was trying to cram into the same mission. So please DE no more potatoes on invasions!

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Well there also was the issue of some corpus (Was fighting with grineer) failing to spawn until we had killed every corpus visible on the map.

Yep that happened twice to us as well, and yeah still no potato in the mail. Looks like me and my squad got shafted.....

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Sorry was the invasion not the alert. Sorry again. I created the topic just after the invasion finished because I hoped it was some kind of a glitch that could be fixed by restarting the client but after 5 or 6 tries I switched to solo mode so I can continue.

 

 

PS Can someone change the title please?

Edited by Desertwind
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Happens to me all the time. I click Accept, it starts looking for games, then one of the following happens:

1- It appears as if I'm joining a group, screen fades, suddenly I'm alone in the group being prompted to start the game on my own. (Rinse repeat at least 3-4 times)

2- I manage to join a group, their avatars and names are all messed up and I can't see the 20 second countdown although I do hear it and it's for over 20 seconds for some reason.

3- I join just fine and the game starts as it's supposed to, quickly. One in a hundred kind of experience, not exaggerating.

 

Then during the game:

1- There's either some mild lag or rubberbanding, some doors appear to be open halfway, takes 2-3 seconds to go from room to room, enemies often warp around and back and forth randomly.

2- The game goes completely out of sync after a minute or two, one or three people in the group become unable to go through doors that seem to be stuck, enemies go invisible, host carries on with the rest of the mission on his own.

3- 1 & 2 together

4- HUD is weird, everyone is playing a default excalibur and people are floating about, only host plays normally I reckon. A case of extreme lag, soon followed by either a host migration and back to 1, 2 or 5; or mission failure for the whole group by host migration. Rare but it happens.

5- Game runs super smoothly. One in a hundred kind of experience again.

 

 

This has been going on for quite some time now and still waiting for a good fix for the networking issues, it's surely not just people with crappy computers or cheap connections, there are lots of other p2p games without dedicated servers out there that runs better and the worst they get is rubberbanding because of lag. This needed to be addressed after U14... Pretty horrible, I'm just collecting alerts and rewards at this point.

Edited by CapricaSix
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