MXultra Posted October 23, 2014 Share Posted October 23, 2014 (edited) Many of us have been asking for this change for over a year, but DE's explanation seemed uninspired. In my write up, I outlined a system where each rank made the ability behave differently. As it is now, the ability ranks are direct upgrades to strength/range/duration and since ability ranks will no longer subtract from the pool of mod points, there is no reason to not have maxxed abilities. Sure, we could be satisfied with that, but consider this alternative: Rank 0: Basic Form, Rank 1: Basic Form, High Proc Rank 2: Advanced Form Rank 3: Advanced Form, High Strength, High Cost In my original post I gave the example of Slash Dash where at Rank 2 it would follow the pitch of your aim, allowing you to rush at upwards angles to reach ledges or attack aerial enemies (note: this was before Zephyr). At max rank it was going to ricochet off walls, but perhaps that would be too awesome. Since the change is actually coming, let me throw out some other examples: (Higher ranks do not get the perks of lower ranks unless otherwise stated) Oberon: Hallowed Ground Rank 0: Basic AoE DoT rectangle Rank 1: Magnetic Procs Rank 2: Larger base range, allied armor buff + status clear Rank 3: Larger base range, high damage, high cost Mirage: Hall of Mirrors Rank 0: 4 Decoys (no shooting) Rank 1: Decoys pull increased aggro Rank 2: Decoys can shoot for procs Rank 3: Decoys can shoot for damage, higher cost Vauban: Vortex Rank 0: Pulls enemies together, no damage, no ragdoll Rank 1: Small damage tick Rank 2: Knocks enemies down once Rank 3: Keeps enemies ragdolled, explodes at the end, higher cost Ember: Accelerant Rank 0: Sprays fire damage + proc chance multiplier on surrounding enemies Rank 1: Stuns enemies Rank 2: Sticky accelerant slows enemy movement Rank 3: Slows enemy movement, 2x fire proc duration, higher cost These are just examples I whipped up off the top of my head, but I hope you can see what I'm getting at. The idea is to work different kinds of utility (procs, crowd control, mobility, etc) into Rank 1 and 2 so they retain a unique purpose. When this is multiplied by how you've modded your frame for range/duration/strength... well, that is where you'll find depth of customization and build variety. Edited October 23, 2014 by MXultra Link to comment Share on other sites More sharing options...
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