MortalSage Posted October 24, 2014 Share Posted October 24, 2014 When i really think about U15 what I'm most excited for is the new travel function of melee. It's a nod toward the speed warframe's level runs are known for. While this is probably my favorite aspect of the gameplay, I can't help but to think that tenno should be able to grab their opponents and use them to their advantage. Enemy shields, throwing them into one another, hostage that unlocks doors. Kinda like parry, but more break a limb and use the enemy as a shield or throw them, etc. I feel like this could also play well into stealth gameplay. What do you guys think? Does the speed of warframe deter this type of gameplay? What about defense and stealth? Link to comment Share on other sites More sharing options...
CarniKang Posted October 24, 2014 Share Posted October 24, 2014 (edited) I think it does. But, and a big but, if they reworked stealth, I could see this being a viable additional. If they saw merit in it. Edited October 24, 2014 by CarniKang Link to comment Share on other sites More sharing options...
GinKenshin Posted October 24, 2014 Share Posted October 24, 2014 it's a pretty good idea, but it'll take a lot of time to make it happen......maybe in the future Link to comment Share on other sites More sharing options...
Llyssa Posted October 24, 2014 Share Posted October 24, 2014 I'm fine with it so long as it doesn't interfere with regular melee... I *despise* having a combo chain broken with impromptu non-lethal, non-stealthy "stealth kills" that I cannot avoid. It would be quite interesting in theory, but that's my main concern--being locked in to grabbing a guy(and all the bad things that can entail when done unplanned) instead of killing him. Link to comment Share on other sites More sharing options...
Xeo_Nespydonum Posted October 24, 2014 Share Posted October 24, 2014 Warframe CQC runs, make it happen! Link to comment Share on other sites More sharing options...
MortalSage Posted October 24, 2014 Author Share Posted October 24, 2014 I'm fine with it so long as it doesn't interfere with regular melee... I *despise* having a combo chain broken with impromptu non-lethal, non-stealthy "stealth kills" that I cannot avoid. It would be quite interesting in theory, but that's my main concern--being locked in to grabbing a guy(and all the bad things that can entail when done unplanned) instead of killing him. Hopefully you would also be able to kill an enemy if you could use them as a hostage Link to comment Share on other sites More sharing options...
Petersheikah Posted October 24, 2014 Share Posted October 24, 2014 (edited) Oh my god. This idea is great! I'd love to protect myself with a enemy and then throw it in bombards' face :0 Edited October 24, 2014 by Petersheikah Link to comment Share on other sites More sharing options...
r110platinum Posted October 24, 2014 Share Posted October 24, 2014 It would be cool to have. Imagine playing a melee only build, grappling an enemy and using them as a human shield while you charge towards a group of enemies. Link to comment Share on other sites More sharing options...
Xeo_Nespydonum Posted October 24, 2014 Share Posted October 24, 2014 I'm fine with it so long as it doesn't interfere with regular melee... I *despise* having a combo chain broken with impromptu non-lethal, non-stealthy "stealth kills" that I cannot avoid. It would be quite interesting in theory, but that's my main concern--being locked in to grabbing a guy(and all the bad things that can entail when done unplanned) instead of killing him. Easy fix, have a sort of stance button that toggles between stealth mode and free-flow combat mode. Any key could work. Link to comment Share on other sites More sharing options...
Llyssa Posted October 24, 2014 Share Posted October 24, 2014 Easy fix, have a sort of stance button that toggles between stealth mode and free-flow combat mode. Any key could work. Well, suggest it. Right now, we have no option. =( Link to comment Share on other sites More sharing options...
Xeo_Nespydonum Posted October 24, 2014 Share Posted October 24, 2014 Well, suggest it. Right now, we have no option. =( Suggest what exactly? Which key could work? Or are you saying I should make a formal suggestion in Fan Concepts? Link to comment Share on other sites More sharing options...
saltshaker42 Posted October 24, 2014 Share Posted October 24, 2014 it's a pretty good idea, but it'll take a lot of time to make it happen......maybe in the future ^ This is pretty much where I stand. Link to comment Share on other sites More sharing options...
Llyssa Posted October 24, 2014 Share Posted October 24, 2014 Suggest what exactly? Which key could work? Or are you saying I should make a formal suggestion in Fan Concepts? Yes. Keys can be rebound. That's the easy part. All of the coding around the base concept is trickier, and deserves its own thread. Link to comment Share on other sites More sharing options...
-Tamashii- Posted October 24, 2014 Share Posted October 24, 2014 Throw the roller at the Grineer and watch them tumble over like bowling pins! I would so love to do that..... Link to comment Share on other sites More sharing options...
MortalSage Posted October 24, 2014 Author Share Posted October 24, 2014 Throw the roller at the Grineer and watch them tumble over like bowling pins! I would so love to do that..... ^ would literally consume all my time effort and resources Link to comment Share on other sites More sharing options...
neoragdoll Posted October 24, 2014 Share Posted October 24, 2014 I can imagine all kinds of interesting situation for holding an enemy as hostage: - With Grineer maybe you'll need to take hold of someone with high rank like a Commander or Heavies to scare the lower ranked soldiers around you. Holding low rank soldiers and the other will soon treat him as 'disposable' and blast both you and the hostage. - For Corpus only Crewmen are eligible as hostages. Robotics will cease fire until the Board of Management issue a direct override command and sacrifice the unlucky crewman. - Infested? The closest you get to hug them is to use Fist weapons stealth finisher. Nobody want to hug a Toxin Ancient anyway... Link to comment Share on other sites More sharing options...
MortalSage Posted October 24, 2014 Author Share Posted October 24, 2014 (edited) I can imagine all kinds of interesting situation for holding an enemy as hostage: - With Grineer maybe you'll need to take hold of someone with high rank like a Commander or Heavies to scare the lower ranked soldiers around you. Holding low rank soldiers and the other will soon treat him as 'disposable' and blast both you and the hostage. - For Corpus only Crewmen are eligible as hostages. Robotics will cease fire until the Board of Management issue a direct override command and sacrifice the unlucky crewman. - Infested? The closest you get to hug them is to use Fist weapons stealth finisher. Nobody want to hug a Toxin Ancient anyway... i was thinking the same the same for grineer, cant wait for the days when u can hack more than security panels, osp..cough...rey Edited October 24, 2014 by MortalSage Link to comment Share on other sites More sharing options...
Llyssa Posted October 24, 2014 Share Posted October 24, 2014 I can imagine all kinds of interesting situation for holding an enemy as hostage: - With Grineer maybe you'll need to take hold of someone with high rank like a Commander or Heavies to scare the lower ranked soldiers around you. Holding low rank soldiers and the other will soon treat him as 'disposable' and blast both you and the hostage. - For Corpus only Crewmen are eligible as hostages. Robotics will cease fire until the Board of Management issue a direct override command and sacrifice the unlucky crewman. - Infested? The closest you get to hug them is to use Fist weapons stealth finisher. Nobody want to hug a Toxin Ancient anyway... I want to hug a toxic ancient. =( Toxic ancients need love too. Link to comment Share on other sites More sharing options...
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