Phyrak Posted October 24, 2014 Share Posted October 24, 2014 (edited) Lore: Discovered on the outskirts of the Origin system, this frame appears to be a master of survival with suppression and damage mitigation abilities and to never be alone even in the midst of battle - with beasts from the Orokin era by its side. Stats; health: 150 @ 30 power: 300@ 30 armour: 15 shield: 350 @ 30 sprint: 1.0 aura: - polarities: -, V Abilities: /1: Arcanite Surge send out 3/5/7 bolts of energy dealing 10/20/30 per bolt (1/2 puncture/corrosion) with a .5/1/1.5 AOE - scales with efficiency/strength cost: 10 /2: Energized Core Send out an orb to allies in 10/15/20 metres granting .5/1/1.5 hp regen and .1/.3/.5 energy regen. Energized Core lasts 5/7.5/10 seconds - does not effect Drift - scales with efficiency/ strength cost: 40 /3: Void's Protection Energize your shield and your energy regeneration by amplifying your shields by 50/75/100% and granting 3/4/5 energy per second - this ability has 300/500/600 units - 10 taken away per tick of energy granted - effected by strength and efficiency cost: 30 Hunter's Call Summon 1/2/3 heavily armoured Orokin Kubrow's to your side that scale with the enemies you're fighting against - Huras with Hunt - Raksa with Protect - Sunika with Savagery > Kubrows have 150 base armour instead of 50 Cost: 200 there can only be one instance of this ability at a time - 3 kubrows - cannot summon any more until all 3 are dead - kubrows can be healed like a normal kubrow an image for you of what said kubrows would look like summoned from the void: all white fur with Targis style armour thanks for reading :) -Phyrak Edited October 24, 2014 by Phyrak Link to comment Share on other sites More sharing options...
Pacheon Posted October 24, 2014 Share Posted October 24, 2014 Sounds pretty OP, IMHO. All these energy regen stuff, why using energy siphon and rejuvenation? It is a nice idea, but kind of too heavy over powered. Very low energy usage for each skill. None is going for 25, 50 and 75, and the kubrow one is missing, but I assume it won't be 100 energy as stock value alike? Link to comment Share on other sites More sharing options...
weirdee Posted October 24, 2014 Share Posted October 24, 2014 generally, when you're creating a minion type ability, either the caster has to be frail, or the minions, but they both can't be strong or else it'd be too easy to steamroll everything Link to comment Share on other sites More sharing options...
Phyrak Posted October 24, 2014 Author Share Posted October 24, 2014 Edited: Hunter's call energy The reason by I'm missing Sahasa is because it digs up energy / this making the energy consumption even less This frame is suppose to be squishy - very very low health Energized Core only effects allies, not yourself The Kubrow's are to mitigate the lack of damage output you have as a frame - you can spam low damage missiles of /1 all you want but it ain't gonna do much Link to comment Share on other sites More sharing options...
Phyrak Posted October 24, 2014 Author Share Posted October 24, 2014 The other option being: Kubrow's level up at 10/20/30 rather then scaling with enemies Link to comment Share on other sites More sharing options...
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