MDRLOz Posted October 24, 2014 Share Posted October 24, 2014 (edited) Now I have just been reading update 15 and it is amazing. Here are the Excalibur changes: Excalibur Changes: Super Jump: Super Jump will now add invisibility to Excalibur while in air. Additionally, Super Jump will cause a small radial stun to all enemies around Excalibur when performed, similar to the way Ash’s Smoke Screen works. Radial Blind: No longer able to affect enemies in rooms separated by walls. To encourage and facilitate different gameplay styles (like stealth), enemies aware of Excalibur within a few seconds, or enemies that Excalibur can see, will also be affected. Radial Javelin: All enemies within radius of this ability will now be hit with a javelin. Instead of having this ability radiate out from Excalibur, javelins will now spawn directly around opponents. Javelins will optimize to find a point on each enemy that is safe to be hit, bypassing enemies that may be holding shields or otherwise in cover. There is also no longer a target maximum for this ultimate, meaning anyone in the radius will be an eligible target. Additionally, if the javelin does not kill the enemy, each target that survives will be put into stun for a brief period of time. However I am shocked that the Excalibur changes have gone ahead exactly as outlined in this thread: https://forums.warframe.com/index.php?/topic/321607-excalibur-and-you-a-guide-to-upcoming-changes/ The thread is now locked so no more feedback is possible. There was a great amount of people in the thread asking for some changes to the Slash dash ability. Was it simply a mistake that this thread was allowing replies, and this thread was merely a statement rather that an open forum for people to voice their opinions. If that thread was looked at then you would see that the consensus was that slash dash needed some changes. A common suggestion was that slash dash could add/extend the melee combo multiplier. A simple change but would let veteran players get some endgame use from it without affecting its power or new player useage. Now I hope a new thread for feedback appears soon now the patch is live and everyone can try the changes and give new feedback. However I would hazard a strong guess that people will still hold the same opinions that they had in that thread. So what was the point of letting us flap our gums about our concerns when it was not considered before the release of the update? My apology if I sound frustrated but I am simply passionate about Excalibur and it makes me sad that it appears the communities feedback was ignored so easily. Edit: When the above thread was locked why was it not closed on a DE post saying something like. "Thank you for your feedback. We see your concerns. There will a new feedback thread once the abilities go live and we will look again at all feedback once that has run for a while."At least then it would like it mattered. Edit 2: Also want to point out before anyone see it that yes Excalibur did get an interesting syndicate mod. Excalibur: Radial Javelin: Furious Javelin: Each enemy hit will increase Excalibur’s melee damage by x for y seconds.However this firstly is not on slash dash the ability everyone is asking for the changes and secondly is on an ability that was just buffed and had its utility added. So it gets a mod to push it further but slash dash must remain pointless? Edited October 24, 2014 by MDRLOz Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now