Buzkyl Posted October 24, 2014 Share Posted October 24, 2014 (edited) Ash: Smoke Screen: Smoke Shadow: Smoke Screen now affects all allies for x seconds. Banshee: Silence: Savage Silence: While active, finisher damage is increased by %. Ember: Fireball: Fireball Frenzy: Casting Fireball on allies will add fire damage to their attacks for x seconds. Excalibur: Radial Javelin: Furious Javelin: Each enemy hit will increase Excalibur’s melee damage by x for y seconds. Frost: Freeze: Freeze Force: Casting Freeze on allies will add cold damage to their attacks for x seconds. Hydroid: Undertow: Curative Undertow: Allies with missing health can enter Undertow and receive a heal for % of health, each ally in the pool will increase energy drain. Once an ally reaches max health he will be expelled from the puddle. Limbo: Banish: Haven: Allies banished to the rift will have a % of their max health restored. Loki: Switch Teleport: Safeguard Switch: After teleporting with an ally Loki will be invulnerable for x seconds. Mag: Pull: Greedy Pull: Pulls pickups towards Mag. Mirage: Hall of Mirrors: Hall of Malevolence: The damage of your doppelgängers is increased by %, every time you kill an enemy. Nekros: Soul Punch: Soul Survivor: Using Soul Punch on a downed ally will instantly revive the ally with % of health. Nekros's health will drop to % and all his shields and energy will be consumed. Nova: Null Star: Neutron Star: Recasting Null Star will make all remaining Null Star Particles explode for x damage with a guaranteed blast proc. Nyx: Psychic Bolts: Pacifying Bolts: Affected enemies will become disarmed in confusion for x seconds. Oberon: Smite: Smite Infusion: Casting Smite on allies will add x Radiation damage to their attacks for y seconds. Rhino: Charge: Ironclad Charge: Increases Rhino's armor by % for each enemy hit for x seconds. Saryn: Venom: Venom Dose: Casting Venom on allies will add Toxin damage to their attacks for x seconds. Trinity: Well of Life: Pool of Life: On death, marked enemies will drop health orbs with a chance of dropping an energy orb as well. Valkyr: Paralysis: Prolonged Paralysis: Affected enemies are pulled towards Valkyr and the stun will be % longer. Volt: Shock: Shock Trooper: Casting Shock on allies will add x Electricity damage to their attacks for y seconds. Zephyr: Dive Bomb: Divebomb Vortex: Enemies within x meters of the point of impact are dragged into it. Vauban: Tesla: Tesla Link: Every pair of Teslas will connect via a beam that will cause x slash damage when touched. Taken from Update notes, i gotta say, they actually found a way to make pyschic bolts usefuel as well as Soul Punch, well done, well done indeed. The Nullstar changes definitely make Nova less squish at close range AND because we can now use every power, i'd assume that even with 3 stars you'd still get that blast proc. My only disappointment is that there's none for Slash dash, a shame really. Edited October 24, 2014 by cozzi21 Link to comment Share on other sites More sharing options...
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