Seox Posted October 24, 2014 Share Posted October 24, 2014 (edited) To put it up out front, wow, this update looks like the biggest one yet. DE's work doesn't go unappreciated, and I can say with confidence that I absolutely love all that they do for us. As a veteran, I'm concerned. Go take a look at the U14 Melee 2.0 feedback thread - you'll find pages and pages of players saying that while M2.0 was really cool, the combos are too narrow and deep for warframe and aren't flexible enough to really feel satisfying and mesh with the way the game plays. Melee 2.0 left me and other players feeling stimulated but unsatisfied, as it simply was not deep enough to really feel cool in its own right. After pages of feedback and lots of work, I can't help but feel that we went unnoticed. When I heard that syndicates would have weapon specific mods that required a lot of favor to earn, I was thinking of something like this: Glaxion: Cold War - The Perrin Sequence believe that the corpus are well meaning but have untapped potential. They've taken to overclocking the hell out of the glaxion, altering the way the weapon performs. The glaxion now gains an alt fire that allows it to be charged for a few seconds before releasing a beam of substantially greater width and proc rate, but overheating the weapon for several seconds. Or this: Gorgon: Steel Rain - Replaces the magazine on the gorgon for a belt, tripling magazine capacity and improving accuracy substantially when stationary, but reducing it while on the move. Enemies fired at are more likely to seek cover and avoid the gunfire. You know, really meaningful mods that change the way that guns play to make them deeper and more engaging. Instead, we see more of this: Jaw Sword: Adds 25% melee damage. Embolist: Adds 50% magazine capacity. While this might make weapons more competitive, it's certainly not more fun or engaging. Some of the ability mods are pretty interesting (soul punch revive) and are steps in the right direction, but I can't be the only one disappointed by the potential that's lost on these first mods. @People who are going to say "they'll release more", that's why I'm giving them feedback on what to release. TL;DR Syndicate Weapon and Warframe mods aren't deep or interesting for the most part - they're more of the same stats. When will we get Steve's promised mods that mess with gameplay and not numbers? Warframe sorely lacks gameplay that is fun for the sake of gameplay and is too rewards-driven, so it would be nice to see rewards that reinforce and alter the gameplay in a way that is more engaging and deep. There's a lot I love about warframe and U15, but this? Not so much. EDIT: Syndicate Warframe mods are much better about this and better embody the depth warframe needs. Edited October 24, 2014 by Seox Link to comment Share on other sites More sharing options...
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