Hypernaut1 Posted October 25, 2014 Share Posted October 25, 2014 So...DE better not force me on this right bumper power thing because how in the world will I perform combos now and/or quick melee i think they are going to allow us to remap it soon. We just have to wait for another update. I do like the new power button shift mechanic, just let me rebind it and ill be happy for now. Link to comment Share on other sites More sharing options...
Overlord6920 Posted October 25, 2014 Share Posted October 25, 2014 read my post above for remap it works Link to comment Share on other sites More sharing options...
AandOE Posted October 25, 2014 Share Posted October 25, 2014 If we can't simply get the Powers button back to the normal left bumper, I'm very tempted to go in and do as Overlord6920 suggested. Dunno if it'll stick or produce lots of weird bugs, but I really want to play right now. Y_Y Link to comment Share on other sites More sharing options...
AnathSkidd Posted October 25, 2014 Share Posted October 25, 2014 read my post above for remap it works it's not just that. keyboard users only have to press 1 button, now controller users have to hold and press? and if you go to use an ability and decide to cancel, auto-use of selected ability....it would be much better to give us our old config back and let US choose how to map acent/decent Link to comment Share on other sites More sharing options...
AoiiToori Posted October 25, 2014 Share Posted October 25, 2014 (edited) so where would the melee go? would it go perhaps on sprint/dodge? (LBumper) on aim? (LTrigger) on fire (RTrigger)? nope im afraid theyre all used, so are you suggesting, and please do listen carefully, that i try and use my RThumb to try and move the camera around AND use the new directional melee system with the same thumb? maybe put melee on B? putting it on the thumbstick itself would be catastrophic due to the response time and jogging direction as you click, logically it MUST be on one of the 4 top buttons, but they are now all used, one has been taken away and the others are required for successful gameplay. so what am i to do? bind use ability back to Y. and have to hold Y and then select an ability? perhaps remove both thumbs from both sticks and leave myself unable to look around or move every time i wish to use an ability? also, you seem to have skipped over the fact that while you are forced to bind the 4 abilities to the pad (which it seems i am) i now need 3 more buttons minimum for my pad, not very realistic, the ability to UNbind the abilities which you dont use as often to free button space is essential I would like to point out btw, im not against change, if youd like to give us a selectable "shift" key to double the buttons we have access to on our controllers, go for that, that would be useful, but this is a step backwards, perhaps trying to emulate another game to make folks feel at home? this isnt that game, and we were doing just fine with the controls as recently as 7 hours ago :) i dont think you guys thought this through directional melee - requires B button and R Thumbstick? at the same time? im not sure when you used a pad last Jim but i suggest you revisit the principle after 1800+ hours just in WarFrame, im pretty sure thats unachievable without having two thumbs on your right hand Upgrade? please..... give us a general shift key np, but you cannot after ive played 1800 hours in your game tell me i HAVE to change my buttons, i cannot have them set as i did, i have to learn to play again. because i fear you will find, I like many others, WILL learn to play again, learn to play > SOMETHING ELSE! +1, my thoughts a couple of quotes down Here is a nice config that i have been using that doesn't really put much strain on your hands. dpad for 1-4 powers toggle sprint on left bumper b to reload x to use (reload and use are forced bound together as of U15) right stick press toggle crouch. roll with left stick press melee with right bumper everything else should fall into place weird at first but makes it so you never have to Hold any buttons so to slide you would hit LB and then right stick press if you want to stop sliding you press it again. no holding necessary makes the gameplay so smooth. update 15 multi button reload and use makes it so you can either bind marker, map, or gear to x or b I've gone through multiple iterations of key bindings this by far the most comfortable/performance/ease combination i have come up with. This is what I've been comfortable with as well. 3. The ground slam is still very cumbersome. perhaps air melee could be reserved for channeling? because ground slam isn't just an attack - it's very useful as a method of controlling your movement vertically. it interrupts jumps and make you head straight down. as it is right now when I try to do the down+attack method first I execute an air melee and then suddenly transition (without much of a transition) into a ground slam when I'm practically on the ground already. Honestly, though, I don't see much usefulness in the air melee. yes, it's very hard hit a flying drone with a dagger, but one has to expect such things when attacking a mobile flying objecting with a knife. Air melee is the greatest thing from this update for me. I no longer had to climb walls slowly as I could just propel myself upwards by pointing my cursor up and jump melee, but If the devs constrict me into this RB activate power thing there is no way any person can be comfortable with aiming melee unless they have 2 thumbs or something. Melee will not work unless it's on the shoulder buttons. Let's think about this: The general mapping so far was aim/fire on LT/RT with RB as quick melee, with LB open to anything -- No issues there and LB can be remapped for the shift trigger activate power idea. When we enter melee stance however, the general mapping was, RB as melee/combos, RT is open, LB is block, and LT is channeling. Channeling and block should always be on the shoulder keys as well as it is not clunky and really comfortable as you can aim freely along with melee. Now if we're trying to make change with the shift activate power thing here it seems the most reasonable idea is to put it on the left bumper. Putting melee anywhere else but the shoulder buttons constricts camera and player movement, which is uncomfortable and unworkable. I may be over simplifying this in my head, but could we not just have a roll back to old system until you guys can work a way to allow the new "shift" button to be mapped? its all well and good having new content, but being able to play it would be nice rather than rushing in a system that clearly needs a little more work? +1, I was so excited playing earlier before the controller mapping broke, now I can't even play at all. Edited October 25, 2014 by AoiiToori Link to comment Share on other sites More sharing options...
Hypernaut1 Posted October 25, 2014 Share Posted October 25, 2014 (edited) read my post above for remap it works They just updated and still no fix. I assume its not an easy fix. I dont want to wait all weekend to play while they try to figure something out. How would i remap abilities. Edited October 25, 2014 by Hypernaut1 Link to comment Share on other sites More sharing options...
AoiiToori Posted October 25, 2014 Share Posted October 25, 2014 And one more thing to keep in mind for this new shift trigger idea (IMPORTANT) aiming and activating our powers with the dpad was hard enough, now that we have to hold a button on the shoulder and we have to press XABY, I think it makes it even harder and more cumbersome with abilities such as soul punch, teleport, bladestorm, or any other single target abilities. Link to comment Share on other sites More sharing options...
Quilinixx Posted October 25, 2014 Share Posted October 25, 2014 (edited) This is probably gonna sound very rude, But cant we just have an option to get our old controls back. not being able to control your character properly is taking away the fun out of the game. i know for sure that alot of people are not even having fun in the new update now. give people their freedom in controlls because this can lead to alot of players to not play the upcomming days or untill you have the option to fix the controlls also just wanted to say, change is not always good there was nothing wrong with the controlls so why change them in the first place? Edited October 25, 2014 by Quilinixx Link to comment Share on other sites More sharing options...
Hypernaut1 Posted October 25, 2014 Share Posted October 25, 2014 This is probably gonna sound very rude, But cant we just have an option to get our old controls back. not being able to control your character properly is taking away the fun out of the game. i know for sure that alot of people are not even having fun in the new update now. give people their freedom in controlls because this can lead to alot of players to not play the upcomming days or untill you have the option to fix the controlls also just wanted to say, change is not always good there was nothing wrong with the controlls so why change them in the first place? i see that they were trying to improve the controls, it seems like one thiong broke another and they had to disable remapping buttons for now. I hope they can fix it soon. The last 2 hotfixes didnt help. Link to comment Share on other sites More sharing options...
Quilinixx Posted October 25, 2014 Share Posted October 25, 2014 i see that they were trying to improve the controls, it seems like one thiong broke another and they had to disable remapping buttons for now. I hope they can fix it soon. The last 2 hotfixes didnt help. i know but when some thing is broken give the player an option the have a working version for that time being. so they can still enjoy the content while other things are getting done on the background. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted October 25, 2014 Share Posted October 25, 2014 (edited) i know but when some thing is broken give the player an option the have a working version for that time being. so they can still enjoy the content while other things are getting done on the background. i agree. I tried the ee.cfg edit, but i still cant access my abilities without cycling I havent done anything but try to mess with controls since the update. i didnt even check the codex for archwing quest yet. edit: nope. editing the ee.cfg doesnt help. Abilities can ONLY be used with default set-up it seems like. I do hope they can fix it over the weekend at least. Edited October 25, 2014 by Hypernaut1 Link to comment Share on other sites More sharing options...
Ralsk Posted October 25, 2014 Share Posted October 25, 2014 (edited) Hi all, Thank you for the feedback, we're definitely listening and taking it onboard since this is a brand new system. I didn't design the system myself, but I did develop it, so I'll try to respond to each of you as best I can. EChondo, I definitely see your point and can appreciate that having each power bound to an individual key would be preferable to you. I mentioned in my last comment that we'll continue to work on this feature, and I'm sure that bringing back the ability to rebind powers will be high on our list of things to do. ZodiacShinryu, it's true that the Right Bumper can no longer be used for actions other than activating (or choosing) your powers. If you previously bound Right Bumper to something else, you will likely find that since U15 you can no longer activate powers, and will need to reset your controller bindings in order for things to work. Once again, we apologize for the confusion and for having to restrict you in this way. hypnobeard, if you prefer to use the Previous Power / Next Power actions to cycle through powers, you're still able to do that. The only difference now is that you must use the Right Bumper to activate them. As I mentioned in my last comment, you can still tap the Right Bumper and it will work to activate whichever power is currently highlighted. It's only when you hold it down that you will then have the option of pressing one of the four face buttons. Once again, I appreciate you may have been accustomed to using the RStick for this function and we will hopefully bring back the ability to change this binding in the future. Thanks! I'm having a major issue with the controller setup as it is now as my Activate Powers function got switched and now it's unbound and I can't change it. So I have no way to activate powers via controller atm. The setup before worked perfectly for me and I had everything except Roll bound to a good place: D pad to switch abilities, LB to activate powers, RB for melee, Left Trigger for aim, Right Trigger for fire, B to reload (which is now X and locked with the interact button. I actually like this change as it lets me assign Roll to a button at last) but still as it is at this time it is very frustrating not being able to activate my powers in any way via controller. Also I tried restoring the controls to default and that didn't fix the issue. My Activate Power key on the controller settings is still unbound. It also seems near impossible to do a ground slam with melee now as hitting the melee key in the air now just does a sort of forward striking melee attack instead of slamming into the ground. Please look into this when you can DE. Edited October 25, 2014 by Ralsk Link to comment Share on other sites More sharing options...
Kralizec Posted October 25, 2014 Share Posted October 25, 2014 FLOOD ALL THE CHAT TABS WITH COMPLAINTS IN ALL CAPS! ANNOY EVERYONE SO THAT THE DEVS HAVE TO FIX OR FACE REVOLT! Link to comment Share on other sites More sharing options...
AoiiToori Posted October 25, 2014 Share Posted October 25, 2014 I'm having a major issue with the controller setup as it is now as my Activate Powers function got switched and now it's unbound and I can't change it. So I have no way to activate powers via controller atm. The setup before worked perfectly for me and I had everything except Roll bound to a good place: D pad to switch abilities, LB to activate powers, RB for melee, Left Trigger for aim, Right Trigger for fire, B to reload (which is now X and locked with the interact button. I actually like this change as it lets me assign Roll to a button at last) but still as it is at this time it is very frustrating not being able to activate my powers in any way via controller. Also I tried restoring the controls to default and that didn't fix the issue. My Activate Power key on the controller settings is still unbound. It also seems near impossible to do a ground slam with melee now as hitting the melee key in the air now just does a sort of forward striking melee attack instead of slamming into the ground. Please look into this when you can DE. It's broken right now as they've frozen the bindings til they're able to do something apparently. I wish they'd let us go back to what we had before and just come up with a new one when it's ready rather than having us controller players not able to play the game sigh ._. Link to comment Share on other sites More sharing options...
WaRDeMoN787 Posted October 25, 2014 Share Posted October 25, 2014 i know but when some thing is broken give the player an option the have a working version for that time being. so they can still enjoy the content while other things are getting done on the background. I agree, I like the idealism behind the abilities binding, however if the player can't modify these setting then maybe it should still be a work in progress. :x Link to comment Share on other sites More sharing options...
EChondo Posted October 25, 2014 Share Posted October 25, 2014 Hi all, Thank you for the feedback, we're definitely listening and taking it onboard since this is a brand new system. I didn't design the system myself, but I did develop it, so I'll try to respond to each of you as best I can. EChondo, I definitely see your point and can appreciate that having each power bound to an individual key would be preferable to you. I mentioned in my last comment that we'll continue to work on this feature, and I'm sure that bringing back the ability to rebind powers will be high on our list of things to do. You're welcome and I very much appreciate the level of communication you've been giving us. I would also like to point out that I can't change any of the ability binds, I don't know if this was originally with U15 or was later implemented/broke in U15.0.1, but I tried to change them after U15.0.1 launched to the DPAD and at least have Right Bumper+DPAD be the setup for the time being instead of ABXY, but sadly that isn't possible either. Again, I really do appreciate you sharing with us the situation at hand, and hopefully we can have this settled soon. Also, if you don't mind, I just have to ask that why aren't the menus on PC controller friendly? Foundry, Arsenal, Market, etc. doesn't like to play nice with my controller. Could we somehow have an interface like Xbox/PS has where if the game detects a controller is plugged in that it shows the different buttons you can press to access the different elements in the Arsenal such as Equip, Upgrade, and Customize & also allow us to claim and start new Foundry items with the controller itself? Thanks again and hopefully we can see the major fixes soon and a better menu control with controller down the line. Link to comment Share on other sites More sharing options...
birdei Posted October 25, 2014 Share Posted October 25, 2014 (edited) my archwing haven't finish crafting yet but from what I am reading, the settings don't automatically adjust to new mode. Is that correct? Like how in battlefield, if you go into a tank, you get tank control settings but when you get out and switch to a heli, you get heli settings and not keep on using tank. I have gotten all my bindings back to the way before (sprint toggle is outta whack like someone said) but it would be a real pain in the butt to have to rebind everything going from TPS mode to archwing mode constantly. The update didn't break my dpad ability usage, was just the melee and sprint. Edited October 25, 2014 by birdei Link to comment Share on other sites More sharing options...
Kralizec Posted October 25, 2014 Share Posted October 25, 2014 You know, i play with a controller on PC, precicely becuase a PC game usually has customizable controls. Removing the ability to keybind the controller to your personal tastes just plain sucks. If I wanted that, id use a damn console. Besides, the activation should be on the other bumper anyhow for normal, right-handed people. The southpaw setting exists for a reason. You know, i play with a controller on PC, precicely becuase a PC game usually has customizable controls. Removing the ability to keybind the controller to your personal tastes just plain sucks. If I wanted that, id use a damn console. Besides, the activation should be on the other bumper anyhow for normal, right-handed people. The southpaw setting exists for a reason. You know, i play with a controller on PC, precicely becuase a PC game usually has customizable controls. Removing the ability to keybind the controller to your personal tastes just plain sucks. If I wanted that, id use a damn console. Besides, the activation should be on the other bumper anyhow for normal, right-handed people. The southpaw setting exists for a reason. Link to comment Share on other sites More sharing options...
Kralizec Posted October 25, 2014 Share Posted October 25, 2014 You know, i play with a controller on PC, precicely becuase a PC game usually has customizable controls. Removing the ability to keybind the controller to your personal tastes just plain sucks. If I wanted that, id use a damn console. Besides, the activation should be on the other bumper anyhow for normal, right-handed people. The southpaw setting exists for a reason. Link to comment Share on other sites More sharing options...
Kralizec Posted October 25, 2014 Share Posted October 25, 2014 Also, the default control scheme is absolutely wanky and $&*&*#(%&. By the by. Link to comment Share on other sites More sharing options...
iamnuff1 Posted October 25, 2014 Share Posted October 25, 2014 The D-Pad is functional... It just cant have the powers directly bound to it. The D-pad still works with the clumsy "Next" "Prev" and "Use Selected Power" bindings but then you basically have to scroll through powers which is... just terrible. I did rebind them all (at least 3 different times in 3 different ways) with powers never working when directly bound to the D-Pad. The game is pretty much unplayable for me (entertainment-wise) without the active use of my powers. I just rebound my powers to the Dpad. I DID have to rebind them, because everything was #*($%%@ up. up was mapped to waypoint (and remained so even after I changed up to the first power button, I had to explicity swap way-point AWAY from up to make power 1 work with the up button) reload and use were both mapped to X, (and tied together) melee was mapped to B (why?) right bumper doesn't do anything and left crouches, R3 does nothing. eventually I managed to get it back to normal though. melee and quickmelee at RB, reload and use on X (can't bind reload separately from use, so it's stuck that way) crouch back on R3, waypoint unbound from anything, dpad for powers and LB for items. that's pretty much everything, right? Link to comment Share on other sites More sharing options...
Kralizec Posted October 25, 2014 Share Posted October 25, 2014 Yup. the default settings were obviously made by untermensch. Either that, or someone who just absolutely hates controller users and wants them to stop playing this game forever. Link to comment Share on other sites More sharing options...
Kralizec Posted October 25, 2014 Share Posted October 25, 2014 read my post above for remap it works where is this config file of which you speak? Link to comment Share on other sites More sharing options...
MaxAltair Posted October 25, 2014 Share Posted October 25, 2014 Hello, i found a temporary fix to avoid this issue that changes your power buttons mapping. The rule is to NEVER click on SET DEFAULT by now. So internally the game keeps your old butt configuration, I had to restore system to a date before the update, and by now all goes OK while i dont press the SET DEFAULT. Hope this helps if u want to keep the old DPad Config for powers =) Link to comment Share on other sites More sharing options...
Kralizec Posted October 25, 2014 Share Posted October 25, 2014 Here's a question for the developers: WHY DID YOU CHANGE THE LAYOUT IN THE FIRST PLACE? Wheels have been round since they were invented. no one ever comes along and says, "you know, I think square wheels would be much better." no one says this because it's stupid to alter things that work well by making them not work at all. Thats why you dont operate a computer with foot controls, or try to pedal a bicycle with your hands. If it works, dont FIX it, Certainly dont make it so we HAVE to use the default settings, which are just lame. Are bobbleheads and scarves really that much more important to people that functional gameplay and customizable controls? That's just sad. Link to comment Share on other sites More sharing options...
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