Arlayn Posted October 24, 2014 Share Posted October 24, 2014 (edited) So I waaaaas excited, but then I brought this bad boy into space. This gun needs an auto aim feature badly. Not to mention you have to REALLY sit still just to aim, and you have to wait till they are close enough for this to actually hurt them. This gun is more fitting on the oto-archwing more than it is on Elytron. Could an auto aim function come out much later on for guns like this? Usually I can go pro with a gun, but the open area, and enemies being far away tiny little specks is abit of a pain with this gun, and being forced to get in close, and personal while being barraged is a nightmare. Edited October 24, 2014 by Arlayn Link to comment Share on other sites More sharing options...
ssfsx17 Posted October 28, 2014 Share Posted October 28, 2014 Another issue with the Corvas - not very useful compared to melee. If you can shoot it with a Corvas, you can probably just melee it instead. May be useful to change it to auto-trigger, so it can at least do better DPS against single big targets. Link to comment Share on other sites More sharing options...
Vargras Posted October 28, 2014 Share Posted October 28, 2014 After dabbling with both the Corvas and the Imperator, the Corvas is getting benched once I get it to 30. It just can't compete at all with the Imperator. Link to comment Share on other sites More sharing options...
HollowExistence Posted October 28, 2014 Share Posted October 28, 2014 (edited) S#&$ the braton has more of an impact than this pea shooter Edited October 28, 2014 by HollowExistence Link to comment Share on other sites More sharing options...
Xennocide420 Posted October 28, 2014 Share Posted October 28, 2014 Needs automatic fire or something, I was pretty disappointed by the Corvas. Link to comment Share on other sites More sharing options...
Doom_Bunny Posted October 28, 2014 Share Posted October 28, 2014 (edited) Instead of a game breaking mechanic such as an auto aiming gun, why not increase the spread, range, and damage per pellet. Basically the drakgoon, it's more suited to the archwing environment then corvas is. Even stream line that darkgoon has helps as it would let us be able to track our shots. Edited October 29, 2014 by Postal_pat Link to comment Share on other sites More sharing options...
NoelleAllogene Posted October 28, 2014 Share Posted October 28, 2014 and the Corvas design looks meh. Link to comment Share on other sites More sharing options...
H.Katsura_999 Posted October 29, 2014 Share Posted October 29, 2014 Same here, I was really hoping this would be a good weapon but some problems seriously made it space junk. >When fired fully charge it fires ONE tracer round in the middle to indicate where the PELLETS are going. >Does not spread significantly when spammed or charged. Spread is tight and constant regardless of range. >Charging this is redundant. >Auto fire is needed. Fire rate needs to be as fast as the emperator. >Low damage per pellet. >Low Pellet Count. >Hard to color properly >Weird barrel design. Link to comment Share on other sites More sharing options...
Zoig Posted October 29, 2014 Share Posted October 29, 2014 Personally i suspect its kind of....broken. Since the spread is too wide for space and for the longest time I thought it only shot a single shot. it needs to have a shorter range then imperator, but long enough for you to not need to bother meleeing them. and charging does NOTHING. its completely useless right now, it needs a lot of work to be not awful. Link to comment Share on other sites More sharing options...
Ronyn Posted October 29, 2014 Share Posted October 29, 2014 This gun needs an auto aim feature .....Could an auto aim function .... Absolutely not. Auto aim on the guns is the wrong way to solve problems with the shooting. the open area, and enemies being far away tiny little specks is abit of a pain with this gun, and being forced to get in close, and personal while being barraged is a nightmare. True. Instead of a game breaking mechanic such as an auto aiming gun, why not increase the spread, range, and damage per pellet. Now this is the way the go. Link to comment Share on other sites More sharing options...
Monolake Posted October 29, 2014 Share Posted October 29, 2014 Seems like it even has damage falloff Its literaly a crappy shotgun with charge, as bad as shotguns in this game, now in space. Really bad. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted October 29, 2014 Share Posted October 29, 2014 Corvas deeply underwhelming. Imperator is a great weapon because its precision and ability to nail enemies practically from across the map, which is the kind of thing you expect to see in space combat. But as others have indicated, by the time you are close enough to reliably nail them with the Corvas, you might as well just hit your melee key. This thing would be amazing on ground combat, where enemies are not so fast or so distant, but as an Archwing cannon... Basically it's trying to be a flak cannon without understanding how flak cannons work. To fight aircraft you need one of 2 things: SATURATION of projectiles. Guns with ridiculous rate of fire, or placed in significant numbers all over the place, hoping somebody will get a few lucky hits. (This is how Imperator works) -or- SMART projectiles. Radar-fused explosive shells that can detect when they are near something. Semi automatic shotguns are not anti-aircraft weapons and Corvas helps remind us why. I propose that this thing follow down the other line of anti-aircraft gunnery: SMART projectiles. Corvas should launch 6-8 pellets, with less accuracy than it has now, that explode for AOE damage if they come close enough to an enemy target. This is the kind of weapon we need for the kind of combat Archwing represents. Link to comment Share on other sites More sharing options...
Archistopheles Posted October 29, 2014 Share Posted October 29, 2014 Oh good. I thought I was using the Corvas wrong. I see now that others are having the same issues. Link to comment Share on other sites More sharing options...
LazyKnight Posted October 29, 2014 Share Posted October 29, 2014 The only time i found that scatter-gun useful is in the corpus trench maps. Corvas has no real use in any of the outside maps. I could make a longer post about the weapon, but people already covered the main weakness it has. Link to comment Share on other sites More sharing options...
DoomsDayDan Posted October 30, 2014 Share Posted October 30, 2014 I think it needs a higher pellet count, and maybe make charging/aiming down sights tighten the spread Link to comment Share on other sites More sharing options...
dashashou Posted October 30, 2014 Share Posted October 30, 2014 i think it need to be full-auto cause right now it's pointless to use for all the aforementioned reasons Link to comment Share on other sites More sharing options...
Caliocerion Posted October 30, 2014 Share Posted October 30, 2014 I thought it was a literal flak cannon with exploding projectiles, not some crappy shotgun that is underwhelmed by the imperator at close and long range combat. Link to comment Share on other sites More sharing options...
alfaomega04 Posted October 30, 2014 Share Posted October 30, 2014 Gotta agree. Once they were in range of my corvas, well...you know, I was already slicing them up. Link to comment Share on other sites More sharing options...
Asynaptic2 Posted November 2, 2014 Share Posted November 2, 2014 Agree with Original Post. This weapon is not just useless - it is dangerous to use. No range, far too hard to aim effectively, inconsistent damage, the charge feature seems irrelevant given the mechanics, no AOE or CC. It now sits on the shelf. It would be neat if it were a real flak cannon in the traditional sense - but it would have to have range, multiple projectiles, create a true field of flak, and generate some type of diffuse and significant AOE to enemies in that field. Perhaps the degree of charge would help to dictate the range at which the flak field is deployed. For now though it is useless. Link to comment Share on other sites More sharing options...
StinkyPygmy Posted November 2, 2014 Share Posted November 2, 2014 (edited) Corvas: looks rad but is terribly underwhelming. Auto aim is not the way to go. It just needs to be a bit more rewarding to use. Whether thats through an increase in dmg and effective range or maybe a nice little special effect such as a small knock back or stun when fired up close. Alternatively, what if it functioned similar to a modern day flak cannon? It fires a few large projectiles that explode on contact or after a certain (reasonable) distance which then send out shrapnel in all directions and dmg near by enemies. That would take away a bit of the aiming intensity needed just to hit something (with a shotgun no less) and make it effective at close to medium range and large groups of enemies. For added punch, the charge feature could affect the range at which the original projectiles travel before exploding (assuming they didn't hit anything) and the blast radius or how far the smaller projectiles travel. The biggest issue is that its effective range is only slightly more then that of melee so you might was well just go buck wild on enemies with your sword/axe then miss half your shots. Add to that its a shotgun being used in mostly wide open areas (not a shotguns forte) but it only seems to function like a regular shotgun and doesn't exactly seem like the amped up, space version its supposed to be. As it is now I'd probably have better luck using my tigris. Edited November 2, 2014 by StinkyPygmy Link to comment Share on other sites More sharing options...
LukeAura Posted November 3, 2014 Share Posted November 3, 2014 The best use I've found for it is if you melee in to something that can't be killed fast enough so you need to dps it when you're already in its face. Which means you trade off a lot of range and versatility to do something you can learn to avoid, and that the imperator isn't too bad at already. So it's useless. Link to comment Share on other sites More sharing options...
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