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Corvas The Suicide Shotgun In Space


Arlayn
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So I waaaaas excited, but then I brought this bad boy into space. This gun needs an auto aim feature badly. Not to mention you have to REALLY sit still just to aim, and you have to wait till they are close enough for this to actually hurt them. This gun is more fitting on the oto-archwing more than it is on Elytron. Could an auto aim function come out much later on for guns like this? Usually I can go pro with a gun, but the open area, and enemies being far away tiny little specks is abit of a pain with this gun, and being forced to get in close, and personal while being barraged is a nightmare.

Edited by Arlayn
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Another issue with the Corvas - not very useful compared to melee. If you can shoot it with a Corvas, you can probably just melee it instead. May be useful to change it to auto-trigger, so it can at least do better DPS against single big targets.

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Instead of a game breaking mechanic such as an auto aiming gun, why not increase the spread, range, and damage per pellet. Basically the drakgoon, it's more suited to the archwing environment then corvas is. Even stream line that darkgoon has helps as it would let us be able to track our shots.
 

Edited by Postal_pat
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Same here, I was really hoping this would be a good weapon but some problems seriously made it space junk.

 

>When fired fully charge it fires ONE tracer round in the middle to indicate where the PELLETS are going.

 

>Does not spread significantly when spammed or charged. Spread is tight and constant regardless of range.

 

>Charging this is redundant.

 

>Auto fire is needed. Fire rate needs to be as fast as the emperator.

 

>Low damage per pellet.

 

>Low Pellet Count.

 

>Hard to color properly

 

>Weird barrel design.

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Personally i suspect its kind of....broken. Since the spread is too wide for space and for the longest time I thought it only shot a single shot. it needs to have a shorter range then imperator, but long enough for you to not need to bother meleeing them. and charging does NOTHING.

 

its completely useless right now, it needs a lot of work to be not awful.

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This gun needs an auto aim feature .....Could an auto aim function .... 

Absolutely not. Auto aim on the guns is the wrong way to solve problems with the shooting.

 

 

 the open area, and enemies being far away tiny little specks is abit of a pain with this gun, and being forced to get in close, and personal while being barraged is a nightmare.

True.

 

 

Instead of a game breaking mechanic such as an auto aiming gun, why not increase the spread, range, and damage per pellet.

 

Now this is the way the go.

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Corvas deeply underwhelming.

 

Imperator is a great weapon because its precision and ability to nail enemies practically from across the map, which is the kind of thing you expect to see in space combat. But as others have indicated, by the time you are close enough to reliably nail them with the Corvas, you might as well just hit your melee key.  This thing would be amazing on ground combat, where enemies are not so fast or so distant, but as an Archwing cannon...  Basically it's trying to be a flak cannon without understanding how flak cannons work.  To fight aircraft you need one of 2 things:

 

SATURATION of projectiles. Guns with ridiculous rate of fire, or placed in significant numbers all over the place, hoping somebody will get a few lucky hits.  (This is how Imperator works)

 

-or-

 

SMART projectiles.  Radar-fused explosive shells that can detect when they are near something.

 

Semi automatic shotguns are not anti-aircraft weapons and Corvas helps remind us why. I propose that this thing follow down the other line of anti-aircraft gunnery:  SMART projectiles.  Corvas should launch 6-8 pellets, with less accuracy than it has now, that explode for AOE damage if they come close enough to an enemy target.  This is the kind of weapon we need for the kind of combat Archwing represents.

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Agree with Original Post.

This weapon is not just useless - it is dangerous to use. No range, far too hard to aim effectively, inconsistent damage, the charge feature seems irrelevant given the mechanics, no AOE or CC.

It now sits on the shelf.

It would be neat if it were a real flak cannon in the traditional sense - but it would have to have range, multiple projectiles, create a true field of flak, and generate some type of diffuse and significant AOE to enemies in that field.

Perhaps the degree of charge would help to dictate the range at which the flak field is deployed.

For now though it is useless.

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Corvas: looks rad but is terribly underwhelming.

 

Auto aim is not the way to go. It just needs to be a bit more rewarding to use.

Whether thats through an increase in dmg and effective range or maybe a nice little special effect such as a small knock back or stun when fired up close.

Alternatively, what if it functioned similar to a modern day flak cannon?

It fires a few large projectiles that explode on contact or after a certain (reasonable) distance which then send out shrapnel in all directions and dmg near by enemies. 

That would take away a bit of the aiming intensity needed just to hit something (with a shotgun no less) and make it effective at close to medium range and large groups of enemies.

For added punch, the charge feature could affect the range at which the original projectiles travel before exploding (assuming they didn't hit anything) and the blast radius or how far the smaller projectiles travel.

 

The biggest issue is that its effective range is only slightly more then that of melee so you might was well just go buck wild on enemies with your sword/axe then miss half your shots. Add to that its a shotgun being used in mostly wide open areas (not a shotguns forte) but it only seems to function like a regular shotgun and doesn't exactly seem like the amped up, space version its supposed to be.

 

As it is now I'd probably have better luck using my tigris.

Edited by StinkyPygmy
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The best use I've found for it is if you melee in to something that can't be killed fast enough so you need to dps it when you're already in its face. 
Which means you trade off a lot of range and versatility to do something you can learn to avoid, and that the imperator isn't too bad at already. 

So it's useless. 

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