Tellakey Posted October 24, 2014 Share Posted October 24, 2014 I really love the new feature of air melee, however it is very lacking and serves hardly no purpose save for eliminating air unites and reaching far spaces (which are still good!). As I played a little with this new function I had a notion of an additional features that could add a whole new concept to melee combat. From the Galatine animation which shares a fine similarity to uppercut I thought: Uppercuts! Pressing space + melee key would launch a target into the air WHEREBY we could use our new addition of air melee. Even better, having certain weapons such as hammers which instead of a slash offer a charged slam (not a proposal, current content) would result in smashing the target forcefully to the ground or (if killed, maybe) have them explode. I don't know anything of programming but this does not seem too far fetched. What I can think about is a slight animation edit to create an uppercut motion and a new function that launches enemies off the ground. The technical coordination I'll leave to the devs but those are the main two concerns, I believe. Another idea: Pommel strikes. Adding the manuever of pommeling the weapon's grip (aka pommel P_P) into the enemy, causing a short stun. You could as well offer a bonus from executing certain actions when a target is stunned. Why I think these ideas are not out of the blue is due to the nature of the counter attack - a completely unncessary addition to the game and for all that exists... which is AMAZING! I absolutely love the counter attack. So more depth it adds to the melee system. Let's face it though, nobody needs it really, and would be better off merely using a stance combo instead. By no means do I implicate the discarding of the counter attack, in case you think so. I guess in the future certain bosses could be manipulated by being counter-attacked. Sidenote: I think it would be a good idea to offer players the option of binding new keys or switch modes for the air slash (maybe space = ground slam while E = slash). Sidenote: Air slashes with two handed axes (I tried Galatine) are glitched to make no damage and are lacking a slash sound effect, just mentioning.... Link to comment Share on other sites More sharing options...
Thomasvlie1 Posted October 24, 2014 Share Posted October 24, 2014 NO NOOOOOOOOOOOOOO KEEP THE AIR MELEE DASh iii loooooove it xD new ou can fly acros the map and clear misions faster THUMBs UP im loving it Link to comment Share on other sites More sharing options...
Tellakey Posted October 24, 2014 Author Share Posted October 24, 2014 I didn't propose the elimination of the current melee dash. I shared an idea for a SUPPLEMENTARY function. The dash stays. Link to comment Share on other sites More sharing options...
mkmahdi24 Posted October 24, 2014 Share Posted October 24, 2014 I just hope they create a better animation for the air melee, at the moment in my opinion it looks like my game just glitched im moving for a short amount of time in the air Link to comment Share on other sites More sharing options...
Tellakey Posted October 24, 2014 Author Share Posted October 24, 2014 I just hope they create a better animation for the air melee, at the moment in my opinion it looks like my game just glitched im moving for a short amount of time in the air True that. Link to comment Share on other sites More sharing options...
DoomsDayDan Posted October 24, 2014 Share Posted October 24, 2014 The only problem I have with current air attacks is they don't retain their momentum when you land like coptering does, which makes it inferior in terms of getting around Link to comment Share on other sites More sharing options...
Tellakey Posted October 24, 2014 Author Share Posted October 24, 2014 (edited) Some do actually. Certain categories as the two handed have some problems with that. Edited October 24, 2014 by Tellakey Link to comment Share on other sites More sharing options...
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