AlienOvermind Posted October 24, 2014 Share Posted October 24, 2014 (edited) I still haven't got any of these mods, but descriptions from patchnotes looks disturbing. First is the pack of similar augments: Ember: Fireball: Fireball Frenzy: Casting Fireball on allies will add fire damage to their attacks for x seconds.Frost: Freeze: Freeze Force: Casting Freeze on allies will add cold damage to their attacks for x seconds. Oberon: Smite: Smite Infusion: Casting Smite on allies will add x Radiation damage to their attacks for y seconds. Saryn: Venom: Venom Dose: Casting Venom on allies will add Toxin damage to their attacks for x seconds. Volt: Shock: Shock Trooper: Casting Shock on allies will add x Electricity damage to their attacks for y seconds. Ok, semi-useless Ember can now buff Rhinos, Lokis and Mirages? Welp... Why cannot caster get the same buff? Altruism is fine, but seriously. It just feels wrong. I wish it was like this: "Casting 1st ability on allies will add x Element damage to ally's and caster's attacks for y seconds." So, next weird thing. Loki: Switch Teleport: Safeguard Switch: After teleporting with an ally Loki will be invulnerable for x seconds. Well, maybe some people enjoy being suddenly teleported Lotus-know-where. I certainly do not. I hate it when wild Loki cast Teleport on me. And I'm wainting for the dark times. Now Switch Teleport will be used for invulrnerability and everyone's going to be teleported and teleported and teleported. And one more thing: do you really think that Loki need a buff? As a possible way to fix this augment, the effect of the augment may be appied to Loki's target too. But honestly I do not like an idea of introducing more ways to be immortal. I think it should be chaged to something completely other. Maybe an ability to cast Decoy on enemy to make other mobs attack him? And there's another frame that does not need a buff: Mirage: Hall of Mirrors: Hall of Malevolence: The damage of your doppelgängers is increased by %, every time you kill an enemy. Hall of Mirrors is already one of the most powerful abilities, that gives huge DPS boost and even better boost in ability to proc statuses. So, why the heck this skill got a buff? I mean Mirage has interesting Sleight of Hand, that could use some Augment, but the Hall of Mirrors? Mirage already walks on a thin ice of being almost OP. This augment sounds like an overkill. So, what to you think about Ability Augments? Don't you fear, that these mods may even worsen the situation with warframe balance? Edited October 24, 2014 by AlienOvermind Link to comment Share on other sites More sharing options...
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