Neocyberman Posted October 25, 2014 Share Posted October 25, 2014 Main Issue Progression in a faction is based entirely along units of favour which when spent wipe away progression. This is unsatisfying as it feels like you are pushed back to square one. The system become zero sum. Yeah you have your mod, or weapon or gear but your only measure of progression is gone. There also doesnt seem to be increasing progression. Gaining favour does not facilitate actions you can take to increase your favour gain with time. This is frustrating. Layers of progression would serve the game much better. Solution Sigils could fit perfectly into this. Wearing higher ranked sigils should increase favour gain as they represent a greater show of allegiance. Why sigils? Well because above all they are worthless in comparison to other rewards. Why purchase them otherwise, currently they seem to do nothing and are not very customizable in placement. I question why such a feature as increased favour gain wasn't already part of it. Sub-Issues with the System One of the things that struck me with syndicates: Missions offered by syndicates do not give strong favour, at least not in any way that could not be gotten through the average players daily grind. System is also lacking out of mission goals or side objectives that can be completed for bonus favor unique to each faction. Cephalon could give favour for scanning targets, Hexis could give points for unique kills (melee, parry attacks, particularly skilled manoeuvres reinforcing their ideology). There don't appear to be factions that you can fight against for extra EXP for that syndicate. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now