Tar_Spit_Fire Posted October 25, 2014 Share Posted October 25, 2014 Can DE add some innate punch through on it just like the lanka? because charging a whole second and then fires A GIANT LAZOR BEAM just to kill an enemy and his buddy at the back survives just make it feels awkward.. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted October 25, 2014 Share Posted October 25, 2014 I think it would probably outclass the Lanka in everything but status chance if that were the case :x Link to comment Share on other sites More sharing options...
Renegade343 Posted October 25, 2014 Share Posted October 25, 2014 I think it would probably outclass the Lanka in everything but status chance if that were the case :x Then again, does it not feel weird to have a giant laser beam that does not even cut through a thin sheet of metal? Link to comment Share on other sites More sharing options...
GrosslyIncandescent1709 Posted October 25, 2014 Share Posted October 25, 2014 on the other hand this laser has aoe damage... aoe on a laser, sure. punchthrough instead of aoe would be nice tho Link to comment Share on other sites More sharing options...
Noble_Cactus Posted October 25, 2014 Share Posted October 25, 2014 Then again, does it not feel weird to have a giant laser beam that does not even cut through a thin sheet of metal? Of course. In fact, I kind of wish they had given the Lanka the Opticor's laser and instead had given the Opticor something else, like an actual BFG explosion or something. Link to comment Share on other sites More sharing options...
LazerusKI Posted October 25, 2014 Share Posted October 25, 2014 since lanka is required to start this research...why not?i would also wish for something different, currently its more like an Ogris Upgrade, and thats somehow sad. A Punch-Through Laser would be epic, or even a charged continuous beam...just something that fits for this giant beast Link to comment Share on other sites More sharing options...
letir Posted October 25, 2014 Share Posted October 25, 2014 I prefer bigger AOE. Link to comment Share on other sites More sharing options...
Pixel_Terror Posted October 25, 2014 Share Posted October 25, 2014 I would personally prefer that the weapon wouldn't automatically discharge once you've fully charged it, perhaps a charge mechanic similar to the dragoon? Link to comment Share on other sites More sharing options...
Noble_Cactus Posted October 25, 2014 Share Posted October 25, 2014 I would personally prefer that the weapon wouldn't automatically discharge once you've fully charged it, perhaps a charge mechanic similar to the dragoon? Hmm, maybe. If that's giving the Opticor too much, maybe it could reduce the player's movement speed when fully charged, or cause them to release the shot when they sprint. Thematically, the reasoning could be that the machinery inside the Opticor is spinning and whirring so powerfully that the Tenno can't run around without it discharging. Link to comment Share on other sites More sharing options...
Azawarau Posted October 25, 2014 Share Posted October 25, 2014 I think it would probably outclass the Lanka in everything but status chance if that were the case :x The lanka would still have its place i think Link to comment Share on other sites More sharing options...
Pixel_Terror Posted October 25, 2014 Share Posted October 25, 2014 Hmm, maybe. If that's giving the Opticor too much, maybe it could reduce the player's movement speed when fully charged, or cause them to release the shot when they sprint. Thematically, the reasoning could be that the machinery inside the Opticor is spinning and whirring so powerfully that the Tenno can't run around without it discharging. Hmm, you've got a good point-it should have some sort of penalty for being able to hold its charge (otherwise it'll be OP as f$!). Link to comment Share on other sites More sharing options...
Tar_Spit_Fire Posted October 26, 2014 Author Share Posted October 26, 2014 I think it would probably outclass the Lanka in everything but status chance if that were the case :x Lanka will still have its place as a high base damage+innate punch through+crit monster. Link to comment Share on other sites More sharing options...
GideonG Posted October 26, 2014 Share Posted October 26, 2014 I really like the idea of this weapon, having played with it. I just don't find the wind-up time worth the punch it offers. Definitely needs some punch through, quicker fire mode, or way to hold charge to be more useful. It's very satisfying to use, but not very effective IMO. Link to comment Share on other sites More sharing options...
Nrininy Posted October 27, 2014 Share Posted October 27, 2014 y no jus put on le punhthru modz its k for me Link to comment Share on other sites More sharing options...
HollowExistence Posted October 27, 2014 Share Posted October 27, 2014 why u no use shred? Link to comment Share on other sites More sharing options...
Tar_Spit_Fire Posted October 28, 2014 Author Share Posted October 28, 2014 y no jus put on le punhthru modz its k for me PLEASE YOU DON'T EVEN HAVE IT, YOU POOR SKOOM LEECHING MY KEYS ALL DAY LONG. Link to comment Share on other sites More sharing options...
Phyrak Posted October 28, 2014 Share Posted October 28, 2014 Please make the AOE actually do some damage! It a laser for crying out loud! 80 damage doesn't really compensate such a beam and damage as a whole A little extra charge speed would be nice too Punch through has been mentioned already -Phyrak Link to comment Share on other sites More sharing options...
Noble_Cactus Posted October 28, 2014 Share Posted October 28, 2014 Oh, yeah. Why don't we have a Fast Feedback thread for this weapon? Link to comment Share on other sites More sharing options...
Tar_Spit_Fire Posted October 28, 2014 Author Share Posted October 28, 2014 (edited) Oh, yeah. Why don't we have a Fast Feedback thread for this weapon? Because people avoided this weapon after they heard about the long charge time mechanics with no innate punch through + the 20 galium/1forma/cryotics build requirement.... *May be* Edited October 28, 2014 by Tar_Spit_Fire Link to comment Share on other sites More sharing options...
TankHunter678 Posted October 28, 2014 Share Posted October 28, 2014 I would rather see the AoE explosion go off when you hit an enemy. Instead of always having to aim at terrain for the AoE explosion. Giving it innate punch through would just trash the AoE portion of the weapon since it would shoot through terrain, not letting you get an explosion when you wanted to. Link to comment Share on other sites More sharing options...
Falchoin Posted October 28, 2014 Share Posted October 28, 2014 I'm with TankHunter678 on this one. I'd much rather have an AoE when you actually hit a mob than innate punchthrough. Link to comment Share on other sites More sharing options...
Renegade343 Posted October 28, 2014 Share Posted October 28, 2014 I'm with TankHunter678 on this one. I'd much rather have an AoE when you actually hit a mob than innate punchthrough. Why not both? Have it so that the Opticor will have an AoE explosion at the point where it hits terrain/an enemy, meaning it can have multiple explosions on its laser if it pierces through a few enemies. To be clear, an example is thus: Opticor laser length: 25m Laser passes through enemies at 5m, 7.5m, and 9m, while passing through terrain at 24m AoE explosion occurs at 5m, 7.5m, 9m and 24m of the laser beam. That way, we have our innate Punch Through, and our AoE explosions. Link to comment Share on other sites More sharing options...
TankHunter678 Posted October 28, 2014 Share Posted October 28, 2014 If it had both then I would mod the hell out of punch through for max aoe damage procs. Link to comment Share on other sites More sharing options...
DSpite Posted October 28, 2014 Share Posted October 28, 2014 What? It has AoE damage on impact with a surface. You give it punch-through the explosion will never happen. The Penta with Punch-through ends up putting nades through the terrain. Link to comment Share on other sites More sharing options...
Renegade343 Posted October 28, 2014 Share Posted October 28, 2014 What? It has AoE damage on impact with a surface. You give it punch-through the explosion will never happen. The Penta with Punch-through ends up putting nades through the terrain. Combine the both of them, and have a code that creates AoE explosions at the spot of collision between the laser beam and the terrain. That code should be easy to implement (as to if it would work without crashing something else would be another matter). Link to comment Share on other sites More sharing options...
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