mrbeefy15 Posted October 25, 2014 Share Posted October 25, 2014 (edited) Spider/Arachnid Frame Base Stats: Health: 100 Shield Capacity: 100 Energy: 150 Armor: 50 Sprint Speed: 1.0 Ability 1 (Cocoon) 25 energy: Widow targets an enemy, cocooning them. Stuns for 2 / 3 / 4 / 5 seconds. If target dies while in cocoon, the cocoon remains for 10 seconds. After the 10 seconds, a spiderling is born from the cocoon if the “Summon Spiderlings” ability is learned. Ability is affected by range and duration mods. The cocoon of a fallen enemy is not affected by duration mods. Ability 2 (Feed) 50 energy, 3 second cooldown: Widow targets an enemy; if target is in a cocoon, Widow pulls them to her and feeds, costing half the energy. If target isn’t in a cocoon, she pulls herself behind target, confusing them and feeds. 150 / 200 / 300 / 500 Toxin damage is dealt to the target, 15 / 20 / 25 / 30 Toxin damage over 5 / 8 / 12 / 15 seconds affects the target, and a 4% / 6% / 8% / 10% of Widow’s missing health and energy is restored. If target is in a cocoon, double damage is dealt. If target is a cocoon left from a fallen enemy, the cocoon is still pulled in and Widow feeds on the cocoon. The max radius Widow needs to be from the target to feed is 5 meters. When a cocoon is pulled in, the cocoon will be 1 meter away from Widow. Feed is affected by power range, power strength. The animation speed should be just as fast as Loki’s “Switch Teleport” or Ash’s “Teleport.” Ability 3 (Summon Spiderlings) 75 energy: Widow summons a swarm of spiderlings in an area, attacking and seeking out nearby enemies. Any enemies that are within 15 / 20 / 22 / 25 meters have the spiderlings dropped on top of and are stunned for 1 second. Number of spiderlings increases in rank 2 / 3 / 4 / 5. They cannot stray outside of the tile that Widow is in. Each attack deals 50 / 75 / 150 / 300 Toxin damage and has a 10% / 15% / 20% / 25% chance to stagger and proc the Toxin effect. They can not critical hit. Their attack speed is 1 attack per second. Only one spider can attack a target at a time. The spiderlings have a percentage of Widow’s maximum health, increasing with each rank. 40% / 60% / 80% / 100%. They have 100% of Widow’s armor at all ranks. If a spiderling dies, it explodes doing 100 / 150 / 200 / 300 Poison damage and staggering enemies in blast radius. Blast radius is affected by range mods. Damage dealt by blast and spiderlings is affected by power strength. Abilities like Rhino’s “Roar”, Trinity’s “Blessing”, and Valkyr’s “Warcry” affect the spiderlings. Spiderlings stay until death. Number of spiderlings total is 10 per tile. Ability 4 (Web of Despair) 100 energy: For 15 / 20 / 25 / 30 seconds, Widow transforms into her true form; The Black Widow. Her primary, secondary, and melee weapons deal additional 50 / 100 / 200 / 300 Toxin and 20 / 30 / 40 / 50 Toxin over time damage. She also gains 10% / 20% / 30% / 40% additional status proc chance to her weapons. She gains 50% / 60% / 70% / 75% damage reduction. She spawns a large AOE web around her; 15 / 20 / 22 / 25 meters, slowing her enemies movement and attack who are trapped inside. After 5 / 4 / 3 / 2 seconds of being slowed, her enemies are snared, unable to move for 8 / 10 / 12.5 / 15 seconds, but enemies can make other actions like attacking and Eximus Arson/Caustic Fire Blasts for example. Power duration increases the snare duration. Enemies that die in the web have a 10% / 15% / 20% / 25% chance to become cocooned. All percentages cannot be increased. Ability is affected by power range, power duration, and power strength. I have seen so many different interpretations of a spider-like warframe and it really is cool that these ideas are being put out there for people to see. So please be very critical of this one. Think outside the box. I have thick skin and I doubt DE will notice this thread. Discuss! Notes: I tried to go with a very combined warframe. I tried to mix Saryn, Ember, Limbo, Frost, Loki, Ash, and Trinity. I wanted to be able to have a lot of pets on the battlefield at once. I like the idea of damage-over-time, but I support burst damage a lot more. Is she too much of both? Does her lack of AOE damage, despite “Spiderlings,” balance out? I feel like the way she is put on paper at the moment makes her super effective at soloing missions. All numbers should definitely change. They are really only place holder numbers. Should allied Tenno be allowed to interact with the cocoons? How so? Should “Feed” be able to target allied units? How many spiderlings should be on one tile or in total on the map? Should her spiderlings be weaker in any way? Should they be more powerful? Should they have more armor and health, or more damage? Is her ult too strong? Should her web ability be more like Frost’s "Snow Globe" or Limbo’s "Rift Surge"? I will be drawing art asap. As a quirky thing, the Syndicate power mod for the ult can be her being able to stick to walls easier. Another could be instead of her spiderlings dealing toxin damage, they deal corrosive damage. If there are any questions or if there is anything you think should be put in or taken out, post below. Edited October 29, 2014 by mrbeefy15 Link to comment Share on other sites More sharing options...
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