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Rarity Of T4 Void Keys


ReverseDominique
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Anyone else is having trouble getting T4 void keys?

 

A month or two ago, the third or fourth round of an interception mission would almost guarantee a key. Since then, the rarity of these keys seem to have been significantly increased...

 

I did a test by playing 7 interception missions, all up to round 8. Only rewards I saw were all sorts of common mods, T1/2 keys and occasionally natural talent...

 

The recent update added stacked rewards for interception and defense missions in the void... But how am I supposed to benefit from the change if I can't even get my hands on a key.

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The recent update added stacked rewards for interception and defense missions in the void... But how am I supposed to benefit from the change if I can't even get my hands on a key.

It also has changed Interception to run on roughly the same system as Survival rewards, i.e. ABCABCABC, with only C having a possibility of a T4 key.

 

Classic example of DE failing to account for synergy of their added changes. "X is +1, Y is -1" - but XY doesn't make 0, it frequently makes -1 or -2. Examples are the Interception changes, Defense changes, weapon knockouts...

EDIT: perhaps different example is this - imagine a ruler with a mark of some kind on 10. Certain change results in ruler moving right one place, certain other change results in it moving left one place. But what actually happens is that first change adds 1, but second change sets mark at 9, regardless of where it is.

 

Solution is rather easy. Revert cycle changes of Interception. Revert Defense not having 'checkpoints' for whatever you acquired inside mission (but NOT rewards). Forego idea of removing weapons from players in regular gameplay entirely - leave it for scripted missions like Harvester Rescue.

Edited by Barhandar
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