ReverseDominique Posted October 25, 2014 Share Posted October 25, 2014 Anyone else is having trouble getting T4 void keys? A month or two ago, the third or fourth round of an interception mission would almost guarantee a key. Since then, the rarity of these keys seem to have been significantly increased... I did a test by playing 7 interception missions, all up to round 8. Only rewards I saw were all sorts of common mods, T1/2 keys and occasionally natural talent... The recent update added stacked rewards for interception and defense missions in the void... But how am I supposed to benefit from the change if I can't even get my hands on a key. Link to comment Share on other sites More sharing options...
Archistopheles Posted October 25, 2014 Share Posted October 25, 2014 They only have a chance to drop on wave 3, 6, 9, etc. They want us to grind more. Link to comment Share on other sites More sharing options...
Necr0Ra1se Posted October 25, 2014 Share Posted October 25, 2014 Try Plooto- Cerberus. Link to comment Share on other sites More sharing options...
ElFrog Posted October 25, 2014 Share Posted October 25, 2014 T4 Keys drop on Interception every 4 waves not 3. xD Link to comment Share on other sites More sharing options...
ReverseDominique Posted October 25, 2014 Author Share Posted October 25, 2014 (edited) T4 Keys drop on Interception every 4 waves not 3. xD Is that tested and proven? Edited October 25, 2014 by ReverseDominique Link to comment Share on other sites More sharing options...
Barhandar Posted October 25, 2014 Share Posted October 25, 2014 (edited) The recent update added stacked rewards for interception and defense missions in the void... But how am I supposed to benefit from the change if I can't even get my hands on a key. It also has changed Interception to run on roughly the same system as Survival rewards, i.e. ABCABCABC, with only C having a possibility of a T4 key. Classic example of DE failing to account for synergy of their added changes. "X is +1, Y is -1" - but XY doesn't make 0, it frequently makes -1 or -2. Examples are the Interception changes, Defense changes, weapon knockouts... EDIT: perhaps different example is this - imagine a ruler with a mark of some kind on 10. Certain change results in ruler moving right one place, certain other change results in it moving left one place. But what actually happens is that first change adds 1, but second change sets mark at 9, regardless of where it is. Solution is rather easy. Revert cycle changes of Interception. Revert Defense not having 'checkpoints' for whatever you acquired inside mission (but NOT rewards). Forego idea of removing weapons from players in regular gameplay entirely - leave it for scripted missions like Harvester Rescue. Edited October 25, 2014 by Barhandar Link to comment Share on other sites More sharing options...
ElFrog Posted October 25, 2014 Share Posted October 25, 2014 Yes I've done plenty and also Mars interception drops T4 Sabotage Keys. Link to comment Share on other sites More sharing options...
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