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Polarizing A Warframe Resets The Ability Rank


Eric1738
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Now the abilities a part of warframe itself so they are also turn into unranked and need level up them. This is not bad at all.

 

i know that, but it is pointless to punish players polarizing a warframe and let us stuck with unranked abiltity, especially when rank 3 4th abiltiy is unlocked at lvl 30. it is so inconvenient.

it's a tad bit frustrating, but sensible.

it is quite frustrating imo.

Edited by Eric1738
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from the moment of applying forma until reaching level 30 is only a few hours. not a big deal, especially if you keep in mind that forma is almost redundant now on frames since abilities. don't take mod points anymore.

a few hours of frustration is bad, especially when it can be avoided easily. i wont ask for 4 rank 3 abilities at lvl 0, because it wasnt the case before this change, but i think at least after polarization, abilities should be unlocked much earlier and all abilities should be rank 3 when unlocked. for example, at lvl 0, 5, 10, 15, you can unlock 1st, 2nd, 3rd and 4th rank 3 abilities.

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i know that, but it is pointless to punish players polarizing a warframe and let us stuck with unranked abiltity, especially when rank 3 4th abiltiy is unlocked at lvl 30. it is so inconvenient.

it is quite frustrating imo.

 

 

a few hours of frustration is bad, especially when it can be avoided easily. i wont ask for 4 rank 3 abilities at lvl 0, because it wasnt the case before this change, but i think at least after polarization, abilities should be unlocked much earlier and all abilities should be rank 3 when unlocked. for example, at lvl 0, 5, 10, 15, you can unlock 1st, 2nd, 3rd and 4th rank 3 abilities.

 

To me it sounds like you are upset because it inconveniences you. I personally think that abilities should have been this way from the start.

Comparison: Any other game that I have played that has a level system that you can reset for some bonus usually involves having to reacquire/level skills or abilities over again. The only exception to that is an MMO called Mabinogi that I played, but skills were not reset because there was no character classes (all skills were available to all characters).

In Warframe, I never liked having abilities as mods, but it was never that inconvenient for me, so I let it be. Once this happened, it just felt right. If I only use Chaos with Nyx, then Polarization under the ability mod concept really doesn't impact much, as I can have max rank Chaos equipped in only 2-3 levels (if Nyx is supercharged). There's no real challenge there, and frankly it makes Polarization feel rather tedious after repeating the process multiple times.

My only feedback on the new system is to not take away the two mod slots, and there is a good reason for that: More and more mods are being added, some of which really open up the game for new styles of play. Unfortunately, it's difficult to choose a new mod (the effectiveness of which I do not know) over something like Fleeting Expertise or Redirection. I am certain I am not the only one that has that apprehension, given the number of absolutely useless mods (read: Warm Coat). Thus, many new mods get ignored, which is unfair to the developers that spent careful time designing and balancing them.

I should note that while I would like to have the full ten slots back, I do not think that it would be wise to continue adding more after that. It's a slippery slope, and the game would get out of hand with Warframe's having 20 slots.

Edited by Angelus_de_Mortiel
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Alright, I've cooled off a bit. So let me put this straight to you DE: This is making Warframe leveling a chore, not a fun activity. It's making it into a tedious grind. I don't play Warframe to grind mindlessly, I play Warframe to progress. Please try and understand the difference. This latest change is for grinding, not progression.

 

How is having the abilities built into a Warframe any less grind-y than before?

 

It's not. You still have to level up 'frames and weapons over and over just to fit one more mod on that you were just shy of fitting before.

 

However, you say it increases grinding, but lacks progression. To that, I vehemently disagree. Skills that level as you do is the epitome of progression in video games. Grinding is increased by achievable content buried under mindless RNG drops, to which DE is finally getting away from by choosing instead to make content a reward for completing quests (they, of course, still added a bunch of new mods to the RNG drop table... baby steps, I guess?). Not only that, they are adding in new tile-sets, missions types, and game play styles to lessen repetivity (I swear that's a real word). That to me is not increasing grinding at all.

 

So if grinding is actually technically showing signs of degradation, then what is the difference that arises complaints?

Yes. abilities now level up as you do... which is kind of normal for video games.

Difference is that now you no longer have to worry about fitting on ability mods.

 

Difference is also that you now have 1 or 2 less mod slots available as before for those people that did 0 or 1 ability builds (which is where my problem lies).

Edited by Angelus_de_Mortiel
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How is having the abilities built into a Warframe any less grind-y than before?

 

It's not. You still have to level up 'frames and weapons over and over just to fit one more mod on that you were just shy of fitting before.

 

However, you say it increases grinding, but lacks progression. To that, I vehemently disagree. Skills that level as you do is the epitome of progression in video games. Grinding is increased by achievable content buried under mindless RNG drops, to which DE is finally getting away from by choosing instead to make content a reward for completing quests (they, of course, still added a bunch of new mods to the RNG drop table... baby steps, I guess?). Not only that, they are adding in new tile-sets, missions types, and game play styles to lessen repetivity (I swear that's a real word). That to me is not increasing grinding at all.

 

So if grinding is actually technically showing signs of degradation, then what is the difference that arises complaints?

Yes. abilities now level up as you do... which is kind of normal for video games.

Difference is that now you no longer have to worry about fitting on ability mods.

 

Difference is also that you now have 1 or 2 less mod slots available as before for those people that did 0 or 1 ability builds (which is where my problem lies).

 

Now picture  that you had leveled every frame in that game to allow 1 or zero ability builds, and logged on some day after working overtime for a month to find that they had arbitrarily removed 46 polarity slots.  I have 46 forma now.  WTF do I need 46 forma for?!?!?! Give me back 46 re-levels worth of experience to spend as I see fit!

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How is having the abilities built into a Warframe any less grind-y than before?

 

It's not. You still have to level up 'frames and weapons over and over just to fit one more mod on that you were just shy of fitting before.

 

However, you say it increases grinding, but lacks progression. To that, I vehemently disagree. Skills that level as you do is the epitome of progression in video games. Grinding is increased by achievable content buried under mindless RNG drops, to which DE is finally getting away from by choosing instead to make content a reward for completing quests (they, of course, still added a bunch of new mods to the RNG drop table... baby steps, I guess?). Not only that, they are adding in new tile-sets, missions types, and game play styles to lessen repetivity (I swear that's a real word). That to me is not increasing grinding at all.

 

So if grinding is actually technically showing signs of degradation, then what is the difference that arises complaints?

Yes. abilities now level up as you do... which is kind of normal for video games.

Difference is that now you no longer have to worry about fitting on ability mods.

 

Difference is also that you now have 1 or 2 less mod slots available as before for those people that did 0 or 1 ability builds (which is where my problem lies).

 

EDIT: I AM AN IDIOT WITH READING COMPREHENSION ISSUES.

 

Gah, I failed to notice the level ranges, so when you reach 30, all your skills are maxed out. I thought you had to grind them to unlock them. So glad to be wrong.

Edited by Hap-muhr
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