Auroreon Posted October 25, 2014 Share Posted October 25, 2014 (edited) TYRANNUS The Tyrant (aka the Warrior-Philosopher-King - the Triumvirate) [Warframe Concept] Designed to be a Warframe that has the unparalleled ability to provide the leadership needed to achieve any goal. An undeniable force on the battlefield, nothing occurs without Tyrannus' full consent. The design is focuses on active awareness and deliberate player actions. Tyrannus is flexibly effective, skillful, and scales well at all difficulty levels, especially the endgame. (WIP Concept Art. 3-20-15.) INTRODUCTION A commander and a conqueror, the fate of friends and foes alike lies in Tyrannus' inexorable grip. [Lotus-styled profile] This is Tyrannus, the dominator. Unyielding and unmerciful, Tyrannus commands overwhelming force to seize all beneath his oppressive shadow. Tyrannus' abilities reign supreme over the battlefield and utterly conquer his foes. Vice Grip instantly closes the distance to a target, then chokes out the life from it while forcing all other enemies to target the hapless victim. Subjugate unleashes a powerful conical wave that reflects or destroys all enemy projectiles and forces enemies to their knees where they suffer bonus proc chance and damage from the next damaging hit taken. Blitz is an overwhelming assault that multiplies the effects of the next action, attack or ability up to 4 times. The reign of terror has just begun. Reign of the Tenno seizes foes in a dominating aura around Tyrannus, slowing enemy units and projectiles while galvanizing Tenno brethren against overwhelming odds by increasing their damage, health, shields, energy and stamina for every enemy executed. Tyrannus strengthens his baleful chokehold with the mastery of mods; each ability is affected by Power Strength, Duration, and Range and can be optimized to meet any need. For Tyrannus, the ends justify the means and none will escape the sovereignty of the Tenno. BACKGROUND / "THEME" Tyrannus' theme, in stark contrast with popular themes, is a fundamental yet intangible element of ideology within him that is exerted upon his appearance and environment instead of an outside force dictating him (like the elements). This theme focuses on a coherent, unique play-style and gameplay philosophy rather than aesthetics. He draws heavily from the philosophy of Plato and Socrates which describes an ideal city-state that is ruled by a philosopher-king; an autocracy in which a single individual has all the power yet is a wizened philosopher flawlessly superior in all matters of the state and cognizant of all the intrinsic morphologies therein. A man of action, this ideology also permeates Tyrannus' personal involvement in all military affairs, single-handedly safeguarding his dominion and dominating any enemy presence. A straightforward and sagacious individual, he never pulls his punches and ends all conflicts as quickly as he makes decisions. The manifestation of this normally impossible figure would yield a being with complete confidence who is undaunted by outside forces and acts with immediate and total effects - with no errors or survivors. Tyrannus is the epitome of wisdom, leadership and martial prowess and endlessly pursues the acquisition of power because he alone has the capacity to control it all efficiently. For the Tyrant, the ends justify the means because his ends are the ideal outcomes. Thus, he synthesizes the idea of a warrior, a philosopher, and a king; effectively becoming a one man triumvirate, the warrior-philosopher-king. Fundamentally, he is the uncompromising aspect of authority and embodies the domino by which all other dominos fall. (WIP Helmet + Laurel + Crown.) WARFRAME LORE Tyrannus is a rare breed of Tenno. He is a leader, tactician, and vanguard who commands both respect and fear of the highestorder. One of the first, when he emerged from the void, he was more changed than most: his form and capabilities resonated with his "the ends justify the means, all or nothing" philosophy. Tyrannus is known for his preference for the frontline,merciless tactics and leadership by example. One of the only Tenno not placed in cyro-stasis, he was lost in a wormhole on asolo mission at the start of the old war. Needless to say, without Tyrannus, the Tenno lost a major asset. His return marks apowerful new era for the Tenno.[?] Fights back through present time to rewrite history as we know it by opening up a revamped story. The wormhole hereturns from is briefly open for the Tenno to enter and change history.[Warframe acquisition or launch event story?]An anomaly is detected in the void that registers a unique Orokin energy signature. Corpus and Grineer forces are scramblingto claim it for themselves. The Lotus places an ultra-high priority mission order to discover the source and recover it beforethe other factions can claim or damage it. It is hinted that this may be a major hint to the mystery of Orokin and the Tenno. Anew coordinate is revealed outside of conventional space.A unique Orokin derelict fleet is discovered in good condition and... not so derelict. There may still be Orokin or Tenno onboard. As the Tenno mobilize to the source, they must battle both the Grineer and the Corpus as well as some Infested. Theships are discovered to have somehow fallen out of a time-altering wormhole. The defensive measures activated to protect theships seem to be the efforts of someone at the helm since it is soon discovered that they are all being controlled by a singlebeing. Based off a few received and intercepted transmissions, the entity on board the flagship seems to think they are at war(an ancient war) and are adamant about defending the ship at all costs - against ALL outsiders. The entity refers to itself as aleadership figure like a general and threatens all would-be invaders, including the Tenno players.Players must battle past several Corpus and Grineer points, including survival missions on board either faction's doomedships (destroyed by the entity) that culminates into a final defense mission to gain a one time entrance into the Orokin Ship.Archwing play?Orokin defenses (and some Infested?) are hostile on board and a mysterious, blurred, cape-clad figure emerges to battle (in astyle similar to Stalker) once or twice disappearing only after leaving players in a dire circumstance they must survive. Even theship itself is not spared damage from the entity. The entity remarks insightfully about the Tenno but is adamant on defense,refusing to be tricked. Upon an encounter or two, the entity engages protocols to wipe out all forces in the surrounding spaceby sacrificing itself and the ship to supercharge its Warframe and destroy it's secrets (Orokin refuge destinations, othersleeping Tenno?). In order to exit the ship and discover the secrets, the Tenno must find the vault/reactor room and recover thepasscode from the entity who is defending the ship's treasures and channeling its power overload.Upon reaching the vault/reactor, the entity reveals itself to be a Tenno equipped in an unknown Warframe but is utterlyconvinced that the Tenno players and their Warframes are an illusionary ploy and initiates combat. The Tenno's Warframe isrevealed to be Tyrannus. The Lotus stresses her surprise and the dire circumstance that the Tenno players are in by fighting theDominator. The Lotus expresses her doubt as she says: "Fight to the death if you must." Tyrannus uses some of his actualabilities (modified for a boss battle) and forces teammates to revive each other.At the close of the encounter, the Tyrannus clad Tenno comes to his senses when he recognizes the honor and valor the Tennoplayers fought with and concedes the battle. Although the self-overload is not reversible, he gives players access to a datacore they must extract with before turning to hold off the onslaught of the other factions and ship defenses single handedly. Atimer counts down to the ships inevitable self-destruction. As the players make their way to extraction, Tyrannus makes a fewinteresting, lore related transmissions. This includes his admittance of failure in going off on a lone quest to preventcatastrophe yet becomes trapped in time and unable to assist in the concluding battles that have decided history. Hisapparent sacrifice ensures the sacred knowledge (including the blueprints for the Tyrannus Warframe) is left in the righthands. Could be slightly melodramatic. ABILITIES (WIP) Overview VICE GRIP [25e] [Target: Unit] [Power/Duration/Range]Vice Grip instantly closes the distance to a target, then chokes out the life from it while forcing all other enemies to target the hapless victim.[Details] Teleports/dashes to a target and channels an effect that lifts them up in stasis into the air. The lifted unit takes damage per second and has full aggro in the AoE, forcing all surrounding enemies to attack it. While channeling, Tyrannus' shields and health are restored a bit every second. Channeling means a state in which one must maintain an effect and may not act otherwise or else the effects will end.[Mod Card]: Teleport to and choke an enemy as their allies are forced to turn on them.[Optimization]:- [Power] Affects damage over time. (Health/Shield drain? Number of enemies taunted?)- [Duration] Affects lift time. (Also affects Health/Shield drain duration.)- [Range] Affects maximum dash/teleport distance.[NOTES / WIP] - [?] Also restores nearby allies' health and/shields.- [?] When used, dashes quickly with i-frames and no collision to target. Fades out and in? Strong grabbing sounds.- [?] 1 second before this ability would end, the victim is tossed away with aggro still on it. (Or slammed down?) During this second,the player is no longer channeling and free to move.- [?] Player may cancel channeling and prematurely initiate the ending sequence by performing another action such using anotherability, firing a weapon or a movement is issued(?).- [?] Target remains alive with aggro for the complete duration, including the ending sequence. Dies immediately after if it took enoughdamage.- [?] Damage is fixed but heal is percent based?- [?] Heals when the unit dies or takes damage.- [blitz Interaction] Up to 3 extra units near the primary target are lifted with aggro placed upon them and drained. Other taunted enemies will attack the closest lifted unit.- [?] Interaction with Reign of the Tenno Projectile slow? Argument for tapering projectile slow.- [?] New ability augmentations? SUBJUGATE [50e] [No Target: Crosshairs] [Power/Duration/Range]Subjugate unleashes a powerful conical wave that reflects or destroys all enemy projectiles and forces enemies to their knees where they suffer bonus proc chance and damage from the next damaging hit taken.[Details] Knocks down all enemies and reflects or destroys all incoming projectiles in awide cone front of Tyrannus. Enemies also receive a debuff: The next time enemies affected by this abilityreceive player based damage, they suffer a burst of bonus damage and 100% proc chance matching theelemental type of the damage received from the player.[Mod Card]: Dominate enemies and their projectiles with an unyielding wave of force.[Optimization:]- [Power] Affects burst damage. Proc chance? Chance to reflect projectiles?- [Duration] Affects knockdown time and debuff duration.- [Range] Affects cone length and (width?).[NOTES / WIP] - No target required; Aimed at crosshairs.- [?] Sends forth a wide wave that moves very quickly and only stops on surface collision.- [?] There is a reflect chance, else the projectile is destroyed.- [?] Extra damage and elemental proc is the same type as incoming damage.- [?] Debuff instances stack. This allows the damage bonus to trigger multiple times, once per damage instance, on a target with stacks of the debuff. (Such as when Subjugate is used multiple times before the debuff is procced or via Blitz.)[blitz Interaction] Up to 3 extra waves of Subjugate are targeted at nearby enemies and evenly distributed among them with priority on those closest in proximity. A target may be targeted more than once if there are few enough. REIGN OF THE TENNO [10e/second] [No Target: Radial] [Power/Duration/Range]The reign of terror has just begun. Reign of the Tenno seizes foes in a dominating aura around Tyrannus, slowing enemy units and projectiles while galvanizing Tenno brethren against overwhelming odds by increasing their maximum damage, health, shields, and energy for every enemy executed.[Details] Summons a large circular field that follows Tyrannus, decreasing enemy movement and projectile speed while increasing allies' maximum health, shields, energy and damage based on the sum of the allies and enemies present inside the field plus the number of enemies killed by allies inside the field.[Mod Card]: Command an offensive and defensive aura that also grants kill streak bonuses to all nearby Tenno.[Optimization:]- [Power] Affects movement and projectile slow magnitude? Killstreak maximum?- [Duration] Affects the duration of the field.- [Range] Affects the field's area of effect.[NOTES / WIP] - Health, Shields and Energy are slightly restored in this fashion due to preservation of % current life/shield/energy out of the maximum.- [?] Enemies are staggered upon first entering the field including if they were within the boundaries when activated.- [?] Include Armor and Speed?- [?] Kill count is increased by kills made by allies inside the field regardless of where the enemy died?- [?] Maximum health/shields/energy are increased by a percent OR fixed integer?- [?] Restores as well. Based on percent or fixed integer?- [?] Minimum values.- [?] Projectile slow starts very high and tapers over time. Starts at 100%?- [?] Killstreak maximum.- [?] If this ability is used while it is still active, the duration is refreshed and the kill streak is preserved.- [?] Enemies entering the field produce a brief but distinct sound and lighting effect.- [blitz Interaction]-- [?] Does not interact.-- [?] Does interact, increasing the AoE by 25-75%. BLITZ [100e] [No Target: Self-buff] [Power/Duration/Range]Blitz is an overwhelming assault that multiplies the effects of the next action, attack or ability up to 4 times.[Details] The next eligible action, attack, or ability is empowered. If an ability is cast, it is free and its effect is greatly multiplied. If an attack, melee or ranged, is made then weapon damage is multiplied by 2/3/4x for 1/1.5/2 seconds. (See Special Interactions for more info. Alternative effect: consumes all energy to overload Warframe and enter a state for a duration in which all actions and abilities are multiplied.)[Mod Card]: Empowers the next eligible action by multiplying its effect.[Optimization:]- [Power] Affects the damage of the extra actions. (starts at 100%?)- [Duration] Affects the duration of the extra actions. (starts at 100%?) OR, affectscooldown?- [Range] Affects the range of the extra actions. (starts at 100%?)[sPECIAL INTERACTIONS] - Eligible actions:A. Ranged weapon attacks. Extra shots are targeted at the cross hairs and do not consume ammo.B. Melee weapon attacks. Extra strikes target the closest enemies in range. (Or not eligible?)C. [?] Jumps. Up to 4 times the distance traveled.D. Abilities. Effects vary and depend on the ability mod used. Some may not be eligible.- [Vice Grip Interaction] Up to 3 extra units near the primary target are lifted with aggro placed upon them and drained. Other taunted enemies will attack the closest lifted unit.- [subjugate Interaction] Increases the cone size from 90 degrees to 180/270/360 degrees. (Also increases burst damage proc by 1.5/2/2.5x?)- [Reign of the Tenno Interaction]-- [?] Is not free. Increases the magnitude of kill streak bonuses by 1.5/2/2.5x. [NOTES / WIP] Up to a total of 4 times the effect. Blitz executes the extra attacks/effects differently depending on the action.- Effect lasts for 10s or until an action is used.- Instant cast without interruption or backswing.- [?] Increases the energy cost of next ability by x%. Low energy cost for this ability if so. What about other actions, for balance?- [?] Charge model. Blitz adds a charge every second and all charges are consumed on eligible actions performing extra actions based on the number of charges. (Up to 3 extra?)- [?] Self stacking model. Using Blitz while it is still active adds 1 extra action that may stack to a maximum of 3 and refreshes theduration of all stacks. The next eligible action consumes all stacks and performs that many extra actions. Blitz does not interact with itself. If adopted, reduce Blitz energy cost by swapping it with another ability mod (25e?). STATS (WIP) [HEALTH] 100 [sHIELDS] 100 [ARMOR] 150 [POWER] 100 [sPRINT SPEED] 1.0 This is my first concept submission here, but I am no stranger to design. WIP FYI. This idea has been over a year in the making! I welcome any discussion about this and new concepts so just comment or PM me! BBcode is annoying and limited - all my designs are drafted outside in PDF form. They are much prettier and neater too; I'll list link them below later. Edited November 17, 2015 by Auroreon Links removed for content Link to comment Share on other sites More sharing options...
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