Onite Posted April 22, 2013 Share Posted April 22, 2013 I keep seeing this alot: "MAKE IT MORE LIKE MASS EFFECT." Or.. "I basically just want to be able to spam my abilities and never have to touch my gun." This is a terrible idea. And yes, i have mass effect 2 and i beat it. While i hate mass effect simply because the gameplay itself was awful. Guns are NOT the highlight of that game, this makes it boring. You might ask how?... Warframe is unique and interesting because it employs both randomly generated maps along with acrobatics tied in with a slight rpg aspect of having to rank up and use mods and abilities. Right now, the game is more gunplay heavy and revolves around that, you would categorize warframe as a "TPS" or just "Shooter" in general. The feel of the game is about feeling mobile, identifying enemies, and customizing your gun's performance to your playstyle. This is outlined by the warframes you can pick and choose. If you essentially make all abilities more powerful and much more lenient, you're going to immediantly kill the feeling of it being a shooter and turn it into: "lets just wait around and spam magic missile, because its free and i can clear rooms with it." Abilities in combat will completely ignore the aspects of the game where you care about your equipment's mods, enemy patterns, enemy abilities, basically all flavor of the game becomes insignificant through the effect of being overshadowed by spammed abilities. As a metaphor to understand: Everything becomes too sweet and not bitter so there is no appreciation of sweet. Slinging fireballs everywhere and making dudes float around in zero gravity all day on fire all the time is so so vastly different than constantly being in danger from waves of enemies or invading forces. The feel of the game will reduce into what feels like most boring grindy mmorpgs: wait for cooldowns and spam abilities over and over. DPS management while grinding higher level mobs. And for what? the EXP doesnt matter because the game is based around equipment and guns and things that you dont want to use, because the main focus of the game will be just to kill things with abilities. You can't have your guns compliment your abilities, it doesnt work. It just doesnt. But having your abilities compliment your guns, it works beautifully. Heres a scenario and its opposite: theres a rush of guys coming at you while you're using cover. You're taking them all down and you're running low on ammo. You thwart a flanking attempt because you used an ability to flip them in the air, allowing you to take your time shooting them to cut them down. (Abilities compliment gunplay.) Now the opposite: You're blowing guys up left and right on your rampage of abilities. Theres a large group you have to wait on for a cooldown cause its slightly more than you can chew. A flanking attempt is being sprung on you, all your abilities that could help you are still on cooldown, you shoot at them with your gun which is weaker than your abilities and does absolutely nothing to slow or stop them. It makes you hate your gun and wish it was more powerful to be on par with your powers. The only thing that would change that is if they were corpus and you used shock bullets to paralize them. Even then, what you're essentially doing is using an ability to buy you time so your abilities can wipe them out. This is not a shooter game anymore when it comes to this. Its just downright poorly designed. You dont want this. So please dont keep giving the developers the idea that you want the game to be purely or majorly rotating around abilities and the option to spam them to move through the levels. Give guns a chance and let your abilities have their spot in unique situations, not -every- situation. Link to comment Share on other sites More sharing options...
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