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Why Did You Combine Context Action And Reload?


drft240
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I use an Xbox360 controller on PC and in U15 I noticed you combined the Reload and the Context Action into one button. Can you guys revert this change or at least give us an option? I really do not like this and it messes up my button mappings.

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Another big problem with this is that it seems like it prioritizes reload over action. If you get up to a partner door with a non-full clip it will reload before it opens the door, which is supper annoying with a Boltor or similarly slow reload weapon.

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Also in Void defense you can never reload near one of the laser consoles because you will activate it. So the immediate problem becomes reloading in a tense situation near the pod and accidentally activating the laser. Found that out the hard way -_-

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