APBladeX Posted October 26, 2014 Share Posted October 26, 2014 (edited) Syndicate Relationships This is a diagram representing the syndicate's relationships with each other. As it is currently, reputation is a huge grindfest to support your chosen syndicate(s), and then it repeats itself over and over and over and over for each and every syndicate, and additional grinding for other rewards. Not to mention the fact that you lose all of your positive reputation once you rank up in that syndicate. So, Cephalon Suda and Arbiters of Hexis are allies. How exactly? Wouldn't it make more sense if the Perrin Sequence and Cephalon Suda were allies? Red Veil and Steel Meridian as allies? The Red Veil is all about liberating the system through a violent purge of the corruption. Steel Meridian seems like the overlord/protectors of the remaining colonies, that can end up corrupted easily. It would make more sense if the Red Veil and Arbiters of Hexis were allies, seeing as how they both are in favor of the Tenno (past Red Veil support, Arbiters of Hexis honoring the Tenno). Steel Meridian and New Loka should be allies. They are both about restoring balance through the protection and revival of their ideals of a renewed human race, and that takes form in the remaining colonies Steel Meridian protects. Here's a crude representation of what I would change: If that's the most terrible thing you've ever seen as a visual reputation, here is the text version: Red Veil Allied: Arbiters of Hexis Opposed: Steel Meridian and Cephalon Suda Hostile: Perrin Sequence New Loka Allied: Steel Meridian Opposed: Perrin Sequence and Red Veil Hostile: Cephalon Suda Steel Meridian Allied: New Loka Opposed: Perrin Sequence and Red Veil Hostile: Arbiters of Hexis Perrin Sequence Allied: Cephalon Suda Opposed: New Loka and Steel Meridian Hostile: Red Veil Cephalon Suda Allied: Perrin Sequence Opposed: Arbiters of Hexis and Red Veil Hostile: New Loka Arbiters of Hexis Allied: Red Veil Opposed: Cephalon Suda and Perrin Sequence Hostile: Steel Meridian Reputation and Sigils Reputation should be earned in the following ways: 1. Syndicate alerts -inclusion/immersion into the syndicate -bonus reputation for the supported syndicate 2. Syndicate quests -inclusion/immersion into the syndicate -more lore -feeling of progression -more quests -huge bonus of reputation for the supported syndicate -quests are issued by the syndicate leaders at the 1st, 2nd, 3rd, 4th, and 5th rank + 3. Syndicate missions (assassination, capture, sabotage, deception, spy, exterminate, interception, hijack) -more mission nodes on the star chart -inclusion/immersion into the syndicate -new planets/satellites? -bonus reputation for the supported syndicate 4. Syndicate sigils (can wear 2 at a time if the syndicates are allied) -show off your favored syndicates -bonus reputation in regular missions -bonus reputation for wearing both syndicate's sigils that are allied 5. Syndicate achievements -inclusion/immersion into the syndicate -presents challenges/goals -more achievements -bonus reputation for the supported syndicate 6. Ranking up should not deplete your reputation with the syndicate -eliminates the frustration seen when you rank up and lose all of your reputation Notes NOTE 1: Yes, this may require compensation for the reputation and a reset of all reputation earned by players. However, this could be solved by letting us contribute the positive amounts into a chosen syndicate, while also refunding the sacrificial initiation resources/credits. NOTE 2: Added a better visual representation (still pretty bad) EDIT 1: Added spoilers and minor details Edited October 26, 2014 by APBladeX Link to comment Share on other sites More sharing options...
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