Corvinna Posted April 22, 2013 Share Posted April 22, 2013 I was doing a few missions, and noticed an odd behavior with weapons. If you are near some sort of an object, or waist high wall, and fire a weapon, sometimes the bullet goes nowhere near where you were aiming. For example, I was using the latron, and in a boss fight, there is a short wall around the platforms, easily low enough you can fire over. So, I started shooting at some enemies coming in, and the shots, rather then go where the crosshair was, went down and to the right, nowhere near what I was aiming at. It seems to happen with most of the weapons I've used so far...so I am guessing it affects most if not all of them. Link to comment Share on other sites More sharing options...
xStonedRaveNx Posted April 22, 2013 Share Posted April 22, 2013 weapon's being blocked by the wall/object. makes sense. Link to comment Share on other sites More sharing options...
drunkpunk222 Posted April 22, 2013 Share Posted April 22, 2013 (edited) Ye noticed, need to move few steps to shoot container or always miss if im close. Edited April 22, 2013 by drunkpunk222 Link to comment Share on other sites More sharing options...
Corvinna Posted April 22, 2013 Author Share Posted April 22, 2013 weapon's being blocked by the wall/object. makes sense. That's the thing though...it shouldn't have been like that...the wall is waist high and I was firing at something higher up then I was, yet the bullet takes a nose dive into the ground somewhere nowhere near them. If the object was blocking the shot, it should have hit it, not cause extreme bullet deviation. Either way, its a bug. Link to comment Share on other sites More sharing options...
everSWIFT Posted April 22, 2013 Share Posted April 22, 2013 the weapons have a minimum range to hit to the cross hair. otherwise, without this little minimum range, it goes where the weapon is pointing. back up a bit, or move to the left and/or right. Link to comment Share on other sites More sharing options...
zelgaris Posted April 22, 2013 Share Posted April 22, 2013 Would be nice to have a dynamic crosshair, which is clearly showing us, where exactly are we aiming. Link to comment Share on other sites More sharing options...
Qeveren Posted April 23, 2013 Share Posted April 23, 2013 Yeah, the close-range behaviour of the aiming reticle is awful. Point a gun in a guy's face and you'll wind up shooting the wall to your right for some reason. Really messes with my gun-kata. XD Link to comment Share on other sites More sharing options...
zelgaris Posted April 23, 2013 Share Posted April 23, 2013 Gentlemen, support this related good cause https://forums.warframe.com/index.php?/topic/28883-dynamic-crosshairs-needed I assume you know, what dynamic crosshair do, but in case you don't it shows you, where exactly you are aiming, instead of making you do this... This is how it actually looks, while I am shooting. Link to comment Share on other sites More sharing options...
Loswaith Posted April 23, 2013 Share Posted April 23, 2013 This is a typical issue with third person over the sholder. The bullet actually is coming from the model but the crosshair is tied to the camera. Due to the model being slightly off to the side compared to the camera it will hit an interveening barrier. Link to comment Share on other sites More sharing options...
zelgaris Posted April 23, 2013 Share Posted April 23, 2013 This is a typical issue with third person over the sholder. The bullet actually is coming from the model but the crosshair is tied to the camera. Due to the model being slightly off to the side compared to the camera it will hit an interveening barrier. Yet there is a way to improve it, for example by using the dynamic crosshair. Link to comment Share on other sites More sharing options...
zagibu Posted April 23, 2013 Share Posted April 23, 2013 Yep, this would be a big improvement. Link to comment Share on other sites More sharing options...
BlueSpark Posted April 23, 2013 Share Posted April 23, 2013 Seconded. I will say it's a minor issue for me, doesn't hinder me all too often. Still, it'd be nice to see some sort of improvement on this. Link to comment Share on other sites More sharing options...
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