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Weapon Inaccuracy When Near An Object


Corvinna
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I was doing a few missions, and noticed an odd behavior with weapons. If you are near some sort of an object, or waist high wall, and fire a weapon, sometimes the bullet goes nowhere near where you were aiming. For example, I was using the latron, and in a boss fight, there is a short wall around the platforms, easily low enough you can fire over. So, I started shooting at some enemies coming in, and the shots, rather then go where the crosshair was, went down and to the right, nowhere near what I was aiming at. It seems to happen with most of the weapons I've used so far...so I am guessing it affects most if not all of them.

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weapon's being blocked by the wall/object. makes sense.

That's the thing though...it shouldn't have been like that...the wall is waist high and I was firing at something higher up then I was, yet the bullet takes a nose dive into the ground somewhere nowhere near them. If the object was blocking the shot, it should have hit it, not cause extreme bullet deviation. Either way, its a bug.

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This is a typical issue with third person over the sholder.  The bullet actually is coming from the model but the crosshair is tied to the camera.  Due to the model being slightly off to the side compared to the camera it will hit an interveening barrier.

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This is a typical issue with third person over the sholder.  The bullet actually is coming from the model but the crosshair is tied to the camera.  Due to the model being slightly off to the side compared to the camera it will hit an interveening barrier.

 

Yet there is a way to improve it, for example by using the dynamic crosshair.

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