Innocent_Flower Posted October 26, 2014 Share Posted October 26, 2014 (edited) So I was skeptical about archwing when it was first shown. I thought "this is something really flashy that will draw the masses in, but ultimately is a distraction from the main game." I kinda thought It'd be too soon to try and attract the masses. You do that when every aspect of gameplay is polished or at least decent, not before. So, I was right. It's a poorly added flashey-thing that gives nothing to the base game. -The binary nature. It's an archwing mission or a foot mission and there's no synergy between them. There's few arcwing missions and so you're not given many ways to level your stuff for the more difficult archwing missions. - Having to build your first archwing has something to do with how disconnected they are. Archwing just can't be mixed with normal gameplay because not everybody has an archwing. - Art went surreal. Grey space, bizarre grineer mining items on asteroids. The weird dimensions of everything encountered in the corpus trench-runs. - The enemies. Bigger osprey named like ships. No chance of fighting arcwing enemies on foot, or vice versa. -The gameplay -- Dodging doesn't do. Admittedly I'm used to sliding; But the barrel roll here has very little function. -- Long periods of moving forward in a straight line. -- Melee has become a clunky "dash and whack" thing. The big blow is that It's obvious that DE have put a fair bit of effort into coding/modeling and animating all this; Effort they could have spent making the main game better. There's tons of new enemies (and every faction needs those almost desperately) New weapon mechanics, A quest, new mods (we could've had the current ones balanced) There's one or two achwing tilesets... and that effort could have been used to improve/add too current tilesets. Edited October 26, 2014 by Innocent_Flower Link to comment Share on other sites More sharing options...
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