zerogear5 Posted October 26, 2014 Share Posted October 26, 2014 Lock on even if its a weapon type or mod it needs to be a function and all arcwings given the vast level need either a large item magnet or just give us the drops when enemies are defeated, once again this could be a mod or just a function that is added. Link to comment Share on other sites More sharing options...
Kruglov Posted October 26, 2014 Share Posted October 26, 2014 It would be nice if there was a 'item magnet' function on the archwings. Players are so very very tiny even when they arent too far from each other due to the MASSIVE size of the maps. Sometimes players and enemies are literally 1-pixel-high specks flying around. And pickups like energy and mods quickly become nearly invisible. I often find myself bouncing around a room I've cleared like a deranged pinball just to be sure I havent missed any pickups. Link to comment Share on other sites More sharing options...
Yefrign Posted October 26, 2014 Share Posted October 26, 2014 I have to agree for the most part here. having played my share of games similar to archwing it isnt all that difficult for me to adjust. but I STILL find it difficult at times to find enemies and the loot (especially mods is my biggest gripe right now) are difficult to obtain because you might not only have to fly across a (huge) map to get it but unless someone points it out you have no hope in knowing its actually there because we have added a whole Z axis to the gameplay... the GOOD thing about loot drops is that if you are doing interception. the majority of the fighting DOES happen near the points. so the likely hood of you missing loot is lessened but you still need to find a spec in a big area... I'd suggest a shared loot system in Archwing modes; if someone picks up a mod EVERYONE in the party gets it. that way no one misses out. or at least something along those lines. Link to comment Share on other sites More sharing options...
zerogear5 Posted October 26, 2014 Author Share Posted October 26, 2014 I have to agree for the most part here. having played my share of games similar to archwing it isnt all that difficult for me to adjust. but I STILL find it difficult at times to find enemies and the loot (especially mods is my biggest gripe right now) are difficult to obtain because you might not only have to fly across a (huge) map to get it but unless someone points it out you have no hope in knowing its actually there because we have added a whole Z axis to the gameplay... the GOOD thing about loot drops is that if you are doing interception. the majority of the fighting DOES happen near the points. so the likely hood of you missing loot is lessened but you still need to find a spec in a big area... I'd suggest a shared loot system in Archwing modes; if someone picks up a mod EVERYONE in the party gets it. that way no one misses out. or at least something along those lines. only issue with this is loot sharing wold be unique to that mode causing some hate for other modes not having it. Link to comment Share on other sites More sharing options...
NickBoay Posted October 26, 2014 Share Posted October 26, 2014 only issue with this is loot sharing wold be unique to that mode causing some hate for other modes not having it. then again other modes dont have the issues with loot archwing has, that has to be taken into account before hating Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now