dancingknight Posted October 26, 2014 Share Posted October 26, 2014 Despite the bugs, I feel Archwing is a fun and engaging side game that expands on the number of things you can do in Warframe. I truly believe that once some of the niggling issues get ironed out, it would be a mode I would visit every now and again. My feedback in this topic will focus just on one aspect of Archwing, namely Interception. In regular missions, enemies take back control of towers by interacting with two consoles located close to the tower. This is intuitive as you can focus your attention on these consoles to keep the enemy from claiming the tower. In Archwing interception, however, it is unclear how enemies do this. Most of the time, I can't even see the enemies and yet, control of the tower is wrested away from me. We need an intuitive way of defending these towers. Now, there is a possibility that there is already such a mechanic in the game and I am merely failing to find it. Therefore, feel free to chime in and let me know how you are dealing with Archwing interception. Link to comment Share on other sites More sharing options...
John89brensen Posted October 26, 2014 Share Posted October 26, 2014 (edited) You will notice an enemy emitting a red "laster" towards the tower and sorrounded by a red "sphere", that is the dude doing the capture. Problem is this guys seldom stay close to the tower, they usually start capturing and scram to some other target while still capturing, sometimes going more than a kilometer before getting killed. Edited October 26, 2014 by John89brensen Link to comment Share on other sites More sharing options...
Splatter_Puppet Posted October 26, 2014 Share Posted October 26, 2014 The tower and enemy taking control of it get a red "bubble" around them. Kill the glowing enemy, and you halt the process. Link to comment Share on other sites More sharing options...
dancingknight Posted October 26, 2014 Author Share Posted October 26, 2014 Thank you for pointing that out. According to John89brensen, enemies deploying these red auras are able to move away from the towers making it almost impossible to get rid of them. Link to comment Share on other sites More sharing options...
Divide_By_Zero Posted October 26, 2014 Share Posted October 26, 2014 Plus, even if you kill the enemy that's capturing, you could still lose the point. Multiple times I've killed the capturer and the big red sphere stayed up, empty, no enemy inside, and the point was captured. Link to comment Share on other sites More sharing options...
dancingknight Posted October 27, 2014 Author Share Posted October 27, 2014 So the mechanic is indeed there but some of its nuances still require fixing. Thank you all for your input. I am sure DE will flesh out the system and make the act of capturing and maintaining control of towers more intuitive. Link to comment Share on other sites More sharing options...
John89brensen Posted October 27, 2014 Share Posted October 27, 2014 Plus, even if you kill the enemy that's capturing, you could still lose the point. Multiple times I've killed the capturer and the big red sphere stayed up, empty, no enemy inside, and the point was captured. Indeed, if they start capturing chances are you'll lose the tower, unless you kill everyone in the area Link to comment Share on other sites More sharing options...
Davoodoo Posted October 27, 2014 Share Posted October 27, 2014 (edited) Some enemies disappear and become invisible and they can attack and cap too. Not to mention that they can get stuck in nearby asteroid and cap from there. Edited October 27, 2014 by Davoodoo Link to comment Share on other sites More sharing options...
Splatter_Puppet Posted October 27, 2014 Share Posted October 27, 2014 It's kind of a pain until bugs get fixed, since I had an enemy that had spawned inside a nearby asteroid capture a tower. Link to comment Share on other sites More sharing options...
dancingknight Posted October 27, 2014 Author Share Posted October 27, 2014 Some enemies disappear and become invisible and they can attack and cap too. Not to mention that they can get stuck in nearby asteroid and cap from there. Indeed. I noticed that happening a lot. All these factors essentially make maintaining control of a tower a very hit and miss affair. Link to comment Share on other sites More sharing options...
Davoodoo Posted October 27, 2014 Share Posted October 27, 2014 Indeed. I noticed that happening a lot. All these factors essentially make maintaining control of a tower a very hit and miss affair. You can spam 4, always works. Link to comment Share on other sites More sharing options...
dancingknight Posted October 27, 2014 Author Share Posted October 27, 2014 You can spam 4, always works. Noted. Will try this out next time I'm in game. Link to comment Share on other sites More sharing options...
Endorphinz Posted October 27, 2014 Share Posted October 27, 2014 HALP I'M DIED Link to comment Share on other sites More sharing options...
VYR3 Posted October 27, 2014 Share Posted October 27, 2014 the only issue I have with archwing right now is the screen shake, its making me have some pretty bad nausea. Link to comment Share on other sites More sharing options...
RoBlade111 Posted October 27, 2014 Share Posted October 27, 2014 I'd like to see them impliment a 5m puncture on the space rifle until they can get the spawn logic ironed out, too many bugs, too many enemies inside asteroids Link to comment Share on other sites More sharing options...
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