Sarmon Posted October 26, 2014 Share Posted October 26, 2014 (edited) Am I the only one who thinks Archwing mods take up a bit too much capacity for what they give? Here are some maxed mod examples Damage Rubedo-Lined Barrel: +60% more damage for 11 capacity Serration: +105% more damage for 11 capacity Point Blank: +90% more damage for 9 capacity Fire Rate Automatic Trigger: 45% fire rate for 15 capacity Speed Trigger: 60% fire rate for 9 capacity Shotgun Spazz: 90% fire rate for 9 capacity Archwing's mod stats are too small for what they actually take up in capacity compared to normal weapons. I wouldn't buff the stats, but I'd rather reduce the capacity costs. This is mainly an issue when you are getting a fresh archwing weapon and it takes a very long time just to put one mod on it to make a significant change in it's performance. Edit #1: Simply put: Archwing mods feel like HALVES of a dual-stat nightmare mod. Edit #2: Energy Amplifier 6% power range for 11 capacity. I don't think I need to explain why this is bad. Edited October 27, 2014 by Sarmon Link to comment Share on other sites More sharing options...
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