Pacheon Posted October 27, 2014 Share Posted October 27, 2014 (edited) Archwings are nice and great, but the bugs are seriously messing up with that system. Working together on this thread will successfully increase the speed of merging out these bugs. Together we will fight against the hardest faction, the Space Bugs Legion! User Interface: - "Lock-On sight"-Icon will disappear after a while. - Enemies won't be shown properly. Getting invisible - "Last Enemy Standing"-Markers are misplaced: Killed enemies will still have the marker Marker will show the total wrong location of the enemy. - FOV value will be the standard. No maxed FOV option! - Archwing's Results-Screen will show "UNRANKED", if not enough affinity has been gained to perform a rank up. - Ranking equiped Archwing Mods will be removed either completely or will be replaced by same named but unranked mod. - How to expose the core in a corpus mission? Marker misplaced and irritating! - Navigation -> Clicking at the icons, upper right (QUEST, ALERT, INVASION, SYNDICATE) markers, will lead on very first click/usage to the Limbo Quest Node, no matter which icon has been clicked. Overall Interface: - Sigils are solid on Mirage's clones (Hall of Mirrors). They won't fade away, alike the clones/mirrors. Arsenal: - Limbo: Equiping the "Rakta Syandana (Wraith)" won't be an eyecandy alike with the regular version. It has total wrong offset values! Game AI: - Enemies will stuck behind astroids at the farest one, not even near to a node. As well, enemies are spawning out of boundaries! - Enemies will clip through astroids and getting inside those, making impossible to hit them without 4th Archwing ability. - Enemies will capture nodes, even if they are: Dead, Not near by, Not near anymore. Mechanic related to System / Local / Game: - Radar will not show the proper location of enemies. - Sometimes enemies will be totally ignored by the radar, which causes confusion where the corresponding enemy is at. - Being to close to objects and knocked back, colliding into them, meleeing enemies near objects will cause the player to be stuck into that object near by. - Syandanas do become very stretchy, alike Vauban's Vortex Texture/Mesh Stretch-Bug, same goes for Zephyr's "Earrings/Doggy-Ears". - Archwing's Melee Mod "Extend" won't extend anything. Previous feels like of 40~50 meters are still 40~50 meters. - Completing a sabotage mission (corpus) won't lead for credits, only bonus credits (in this case 2400, Jupiter). - Upon joining a session, no matter if archwing related or not, game keeps freezing either during the loadscreen or directly after spawning ingame, which forces users to shut down the process "warframe.exe". - Cryopod gets damaged and destroyed immediately without any clue. This issue was monitored at U12+. What happened DE? - Vauban's Vortex do have the Zephyr's Tornado Physique, again. For god's sake, remove this! On U14 start, it was fixed! - Orokin Derelict Defense still does have the "Zones". Being forced down, pushed away, reset if too high, etc. No one needs them! - People will randomly spawn with wrong meshes. Instead of Head + Body, they will spawn with Head + collapsed Archwings. Mission doesn't matter. Connective: -If host disconnects, new tileset and node layout will be added to the current one, but will not replace the old one. -If host disconnects, previous and new added nodes will mess up. No clue which one is working and which one not. -If host disconnects, the previous rewards on waves will be erased. -If host disconnects, players have a chance being unable to move upwards/downwards (Z-Axis Disabled totally), player will start dropping down after each attempt of boosting forwards/backwards/sideways. -If host disconnects, drops will become unavailable. -If host disconnects, there is a chance being stuck in objects. Controls: - Increasing/Decreasing altitude with CTRL/SPACE won't directly increase/decrease the height at the Z-Axis. If looking down, it will push the player forward/backward. - Button-Function "View Mission Progress" is not working at all. No true function behind there. Requests: Loots (Modules, Resources, Orbs) are totally unmanageable and unnoticeable due to tiny mesh. We need auto marking for them - a la 1000 meters+ indicator. Warframe + Archwing Property. What does affect the archwing? Vitality, Redirection, Steel Fiber seems to affect the gameplay overall. What about Stretch?! Rage?! Quick Thinking?! Streamline?! Rush?! etc. ༼ つ ◕_◕ ༽つ Merged thread for better structure ༼ つ ◕_◕ ༽つ Edited October 30, 2014 by Pacheon Link to comment Share on other sites More sharing options...
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