CY13ERPUNK Posted October 27, 2014 Share Posted October 27, 2014 (edited) not sure who thought flying around in archwing mode being constantly bombarded with infinite nonstop homing missiles was a great place to give archwing a limited amount of countermeasures =[ additionally, considering that frontal melee atks in archwing mode demolish the enemies, the odonata's shield is awful, the guys in front of me are NOT my problem, its the thousands of rounds im taking in my back while melee'n the guy in front of me (and since you cant shoot thru the shield, it serves only to let yer shlds recharge? i dunno) the imperator archwing rifle has infinite recharging ammo, i dunno why, but ok, i think it would be better to have just given us 5000 rounds or some such, maybe make the rifle have a bit more punch, but once you run out, its melee time the archwing itself however does NOT have recharging energy reserves, even though that would make MUCH MORE SENSE =/ the more i play archwing mode, the more i fail to understand why other warframe mods could not be in effect, as it severely gimps the archwing play experience i get it, DE wanted to dump another bunch of identical replica "archwing mode" mods on us that do the exact same things, but differently they STILL could have done that, but just tweak the numbers and have the archwing mods function like the kubrow mods, by taking a percentage gain from the base warframe and combine with the archwings Edited October 27, 2014 by CY13ERPUNK Link to comment Share on other sites More sharing options...
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