ClockworkSpectre Posted October 27, 2014 Share Posted October 27, 2014 I was attempting to do this Archwing Interception at Uranus, but with no success. The problem was that the enemies were all gathering together moving as one large group that could stomp any of us in about 1 second flat. I think the behavior here needs to be looked at, and possibly the damage that the enemies here do may also need to be looked at. Link to comment Share on other sites More sharing options...
Stormandreas Posted October 27, 2014 Share Posted October 27, 2014 Just use the missile volley or Repel. Repel is stupidly OP, and hurts all enemies withing like 30 meters for over 1K damage at a time. Link to comment Share on other sites More sharing options...
ClockworkSpectre Posted October 27, 2014 Author Share Posted October 27, 2014 I was, but the problem is mixed in the swarm there are the enemies that fire the missiles that stun you. They often get those off before you can use Repel and you are a sitting duck for like 15 enemies. They do so much damage that being staggered even for a moment is a death sentence. Link to comment Share on other sites More sharing options...
Endorphinz Posted October 27, 2014 Share Posted October 27, 2014 You can't spam abilities if you have no energy, too. Link to comment Share on other sites More sharing options...
JakeRobber Posted October 27, 2014 Share Posted October 27, 2014 (edited) Just use the missile volley or Repel. Repel is stupidly OP, and hurts all enemies withing like 30 meters for over 1K damage at a time. 30 meters is nothing in an Archwing mission. It's still a great skill, but swarms that big span in a ~200 radius and Hellion missiles have much longer range. Missile Volley isn't terribly useful as is because most of the time you don't know that you're even locked on. Edit: The catch 22 here is that Elytron seems like it would be very useful on Caelus. Edited October 27, 2014 by JakeRobber Link to comment Share on other sites More sharing options...
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