BradKing Posted October 27, 2014 Share Posted October 27, 2014 I know this doesn't happen too often, but when it does it breaks the AI a bit. The Ceres defense tile set is the one with the pod on the tram which sometimes moves. The problem here is that the (nightmare only?) alert defense pod seems to be locked in absolute position, meaning it is left behind as the tram moves. The tram then gets a regular defense pod, after which the enemies that spawn don't know what to do anymore: they all stand still in their respective rooms until a higher level AI rule takes over (ie one of the players moves into view or they hit by stuff like radial disarm and have to melee). This ends if the tram moves back. If they do come out to play they go for the new, regular defense pod. (Nightmare) Alert defense pod needs to have its position linked to the tram, not the map. Screenshot 1 Screenshot 2 Screenshot 3 Link to comment Share on other sites More sharing options...
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