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Remove Forced Extraction


Einsig_SV
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Forced extraction is the most moronic way you could have implemented an invisible barrier.

 

First of all, the stupid random extraction bug caused a lot of failed missions and lost mods for no good reason. This bug would have never existed in the first place if you'd never put out of bounds extraction in the game.

 

Second, what the hell am I supposed to do if a mod flies out of the mission area? I just lost ANOTHER Efficient Transferal, a mod I've picked up TWICE, to forced extraction. First because of the bug, second because the mod flew out of bounds and I was extracted when I picked it up.

 

THAT IS NOT OKAY.

 

Replace it with an autopilot that takes control of your frame and turns you around after you've been out of bounds too long. Don't rip me out of the mission for no good reason and make me waste my damn time.

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Or, you know, they could use the same "out of bounds" system put in place in every other mission: you move to a place you shouldn't, you get teleported back into the mission.

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I actually like the forced extraction, my only issue is during the interception missions and the screen is up while out of bounds, but other than that it tells u your out and to go back, and its a fun way to exit the mission if u know ur gonna lose :p

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Which brings me to this new argument:

 

Please stop drops from falling out of bounds in general.

 

I've had this problem several times fighting Alad V, where Zanuka might drop something as it dies but it flies/rollsover the edge and drops off into oblivion before my Carrier's Vacuum can reach it.

Edited by HyokaChan
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