XaelathRavenstorm Posted October 27, 2014 Share Posted October 27, 2014 I might forget some other important things please let me know : - Archwing/guns/melee mods balance. - Archwing/guns/melee mods drop rate are very low even the common mods are hard to find. - Archwing enemies stuck inside objects/asteroids. - Blue/Red/Mod orbs should have indicators in archwing mode so they won't be missed and increase collision size so you won't pass through them(currently hard to loot). - Corvas spread is too wide for grineer archwing enemies even if charged. - Limbo Banish mechanics and his other abilities needs to be buffed if not adjusted(his active gameplay should reward you and others not annoy people). - Opticor should have innate punch through or fix the AOE damage to apply on an enemy hit instead of just aiming to the ground which doesn't make sense(the mechanics is great its just that after charging for a long time you'll only hit 1 enemy even w/ that amazing laser effects). - Onorix blade's energy should be customizable(currently stuck on cyan). - Odonata's EMP should have increased AOE and longer stun(the current range is too low and it doesn't last more than 1 second). - Elytron's big boy should have a detonate option as well because it can't hit enemies in an open area. - Rare bug in Archwing mode that locks your camera on your Archwing's thrusters blinding you with the POV and also blinding you w/ your energy color as you move. - Syandana's stretching 3x longer in Archwing mode. - Corpus Ranger death effects. - Archwing enemies death decay time shouldn't be instant. - Archwing guns needs buffs. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now