Orbister Posted October 28, 2014 Share Posted October 28, 2014 I guess your definition of major game breaking flaw that needs to be urgently addressed is a bit different from mine. You have 6 factions each of which has 3 connections and connections have to go both ways (maybe not in the same magnitude). No matter how you reconnect them you will get the same result of 2 faction pairs being unconnected to one faction with the last faction pair connected to the other four factions. That's just how they set it up, it in no way looks like a game breaking flaw or oversight that needs to be urgently addressed. This is like the OCD players complaining about Split Chamber having 90% multishot chance instead of 100%. You didn't understand anything, this is not about OCD this is about some players farming 3 factions for x amount of time and some others who didnt see this BIG flaw having to farm for A LOT more hours than the others just because they didn't see this, it is a BIG design flaw, because like this steel meridian and the red veil are a lot less desirable. Link to comment Share on other sites More sharing options...
Varzy Posted October 28, 2014 Share Posted October 28, 2014 Excellent insight! The current symmetries (which fail with 6 nodes) were definitely a last minute 'screw this make the diagonals symmetrical' and it was clear on paper this wasn't balanced but 'out it went'. When the other fires die down there will be some changes, will do my best to respect your investment! What if future events shook up the allegiances? We'd get insight and lore about the Syndicates and the allegiances they share would constantly be in flux, changing how players are viewed in the universe as time goes on. Link to comment Share on other sites More sharing options...
AVEOX Posted October 28, 2014 Share Posted October 28, 2014 Wow. I felt like there was something wonky about the system / mechanics when I joined Red Veil and Steel Meridian.. Never actually sat down to think about it. Good job figuring it out. Link to comment Share on other sites More sharing options...
unknow99 Posted October 28, 2014 Share Posted October 28, 2014 (edited) Excellent insight! The current symmetries (which fail with 6 nodes) were definitely a last minute 'screw this make the diagonals symmetrical' and it was clear on paper this wasn't balanced but 'out it went'. When the other fires die down there will be some changes, will do my best to respect your investment! Thanks in advance for the fix, Steel meridian fighter here. I also got an amazing idea: why couldn't we also have some high reputation cosmetics other than sigils as a tribute to our faction's loyalty? Like that great hood/cloak from the Steel Meridian, the return of the Red veil syandana for those who missed it, or something corpus? It'd make warframes customization even better & we'll have more to identify ourselves to our syndicate. The first time I saw their appearance, I immediately thought "Wow they look so great! I hope we'll unlock pieces of their outfits or help them ingame directly!" Edited October 30, 2014 by unknow99 Link to comment Share on other sites More sharing options...
Zakharon Posted October 28, 2014 Share Posted October 28, 2014 Excellent insight! The current symmetries (which fail with 6 nodes) were definitely a last minute 'screw this make the diagonals symmetrical' and it was clear on paper this wasn't balanced but 'out it went'. When the other fires die down there will be some changes, will do my best to respect your investment! So either another faction is added or some allies will be made Link to comment Share on other sites More sharing options...
Bansidhe Posted October 28, 2014 Share Posted October 28, 2014 This is like the OCD players complaining about Split Chamber having 90% multishot chance instead of 100%. Point of order, we don't refer to it as OCD anymore. It's now known as CDO. It's like OCD except with all the letters in the correct order alphabetically. Link to comment Share on other sites More sharing options...
[DE]Steve Posted October 28, 2014 Share Posted October 28, 2014 BTW "Major Game Breaking" is an extreme way of saying this! - I sense some Red Veil leanings in that phrasing :) Although Suda would praise your command of graph theory... As for the extra cosmetics and events around this - hell yes - if you guys are digging where this is going we'll continue to flesh it out and make it deeper and more interesting! Thanks for the patience and enthusiasm! Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted October 28, 2014 Share Posted October 28, 2014 BTW "Major Game Breaking" is an extreme way of saying this! - I sense some Red Veil leanings in that phrasing :) Although Suda would praise your command of graph theory... As for the extra cosmetics and events around this - hell yes - if you guys are digging where this is going we'll continue to flesh it out and make it deeper and more interesting! Thanks for the patience and enthusiasm! Steve could you please tell me something about this: And what if I haven't initiate in a Syndicate and I have negative points in both that Syndicate and its ally? I'm stuck in that position and seems like there's no way around to change Syndicate now. Apparently there's no why to join a Syndicate that has a negative reputation, or to change faction; is it intended? Does it mean I'll never be able to join the opposite faction if I change my mind if I haven't initiate to them before gaining any points at all? Link to comment Share on other sites More sharing options...
Sitchrea Posted October 28, 2014 Share Posted October 28, 2014 BTW "Major Game Breaking" is an extreme way of saying this! - I sense some Red Veil leanings in that phrasing :) Although Suda would praise your command of graph theory... As for the extra cosmetics and events around this - hell yes - if you guys are digging where this is going we'll continue to flesh it out and make it deeper and more interesting! Thanks for the patience and enthusiasm! YES ALL MY YES Please build the game around the Syndicates; it is such a good addition to the game! :D:D:D:D Link to comment Share on other sites More sharing options...
SFkenny Posted October 28, 2014 Share Posted October 28, 2014 What would be interesting is if you could tether Syndicate membership to Warframes. At the moment, my Banshee has been initiated into the Red Veil, since she helped get some of their hostages out during the Specters of Liberty event, I figured it would be a natural fit. But what if I wanted my other frames to represent for other factions, and gain standing with them? That way, wearing one specific frame would be distinct from the other frames in terms of syndicate tiers and levels of hostility from other factions. The universe doesn't *know* that Tenno are controlled by entities that can switch bodies constantly, they might just see Tenno individually. I'd like to see that sort of identity for individual frames at play in the game mechanics, like having characters in different sides in APB or something. Link to comment Share on other sites More sharing options...
Grilleds Posted October 28, 2014 Share Posted October 28, 2014 BTW "Major Game Breaking" is an extreme way of saying this! - I sense some Red Veil leanings in that phrasing :) Although Suda would praise your command of graph theory... As for the extra cosmetics and events around this - hell yes - if you guys are digging where this is going we'll continue to flesh it out and make it deeper and more interesting! Thanks for the patience and enthusiasm! This feature is currently quite broken, but I found it interesting enough to try to get back into Warframe (well as much as my schedule will allow) despite that. The lore behind the syndicates is just interesting enough that I'll be watching for and hoping for some more tangible link between them and gameplay. Link to comment Share on other sites More sharing options...
_Absolom_ Posted October 28, 2014 Share Posted October 28, 2014 BTW "Major Game Breaking" is an extreme way of saying this! - I sense some Red Veil leanings in that phrasing :) Although Suda would praise your command of graph theory... As for the extra cosmetics and events around this - hell yes - if you guys are digging where this is going we'll continue to flesh it out and make it deeper and more interesting! Thanks for the patience and enthusiasm! Just a little something, Steve: I hope you will revisit the sacrifices of some syndicates. Most players find it a bit worrying to see a Forma or Catalyst as second level sacrifices where other syndicates ask for raw materials. Link to comment Share on other sites More sharing options...
Fenrir5566 Posted October 28, 2014 Share Posted October 28, 2014 While we are on topic, anyone know why the Perin Sequence asks for 300.000 credits on tier 1 while every other sindicate asks for 30.000 ? Is it the greedy milk ? ( in all seriousness though, im waiting till that either gets confirmed or patched, im not that rich anymore, too many rare mods to level up ) Link to comment Share on other sites More sharing options...
RiouHotaru Posted October 28, 2014 Share Posted October 28, 2014 BTW "Major Game Breaking" is an extreme way of saying this! - I sense some Red Veil leanings in that phrasing :) Although Suda would praise your command of graph theory... As for the extra cosmetics and events around this - hell yes - if you guys are digging where this is going we'll continue to flesh it out and make it deeper and more interesting! Thanks for the patience and enthusiasm! Events and other cosmetics are definitely a big thing. A friend of mine who's a major lore junkie loves the idea of the Syndicates and what they represent. One thing though. How exactly do the Death Squads the negative Syndicates send after you work? I've been told they're just additional Excimus enemies but I've not noticed any additional units in missions. Perhaps they can be marked? Or maybe a notification in-mission when an enemy Syndicate sends a group after you? Link to comment Share on other sites More sharing options...
[DE]Steve Posted October 28, 2014 Share Posted October 28, 2014 Steve could you please tell me something about this: And what if I haven't initiate in a Syndicate and I have negative points in both that Syndicate and its ally? I'm stuck in that position and seems like there's no way around to change Syndicate now. Apparently there's no why to join a Syndicate that has a negative reputation, or to change faction; is it intended? Does it mean I'll never be able to join the opposite faction if I change my mind if I haven't initiate to them before gaining any points at all? [edit] You should be able to get the initiation sigil regardless of negative standing. [edit2] And... its not working :( (will add this for next hotfix!) Link to comment Share on other sites More sharing options...
[DE]Steve Posted October 28, 2014 Share Posted October 28, 2014 Events and other cosmetics are definitely a big thing. A friend of mine who's a major lore junkie loves the idea of the Syndicates and what they represent. One thing though. How exactly do the Death Squads the negative Syndicates send after you work? I've been told they're just additional Excimus enemies but I've not noticed any additional units in missions. Perhaps they can be marked? Or maybe a notification in-mission when an enemy Syndicate sends a group after you? You will know :) Link to comment Share on other sites More sharing options...
RiouHotaru Posted October 28, 2014 Share Posted October 28, 2014 You will know :) Man why does that smiley have me worried all of a sudden! But that's good, because I keep waiting for the Death Squads to show up and try to trounce me and never saw anything, so I wasn't sure what I was supposed to be looking for. Also (and I'm sorry for asking so many questions but since you're here I want to pick your brain!) on the fact that rank ups cost potatoes, does that mean potatoes are something we'll see more of? Alerts/invasions/void trader(?) possibly? Link to comment Share on other sites More sharing options...
ThePresident777 Posted October 28, 2014 Share Posted October 28, 2014 The way to solve this, if it bothers you, is to make sure every syndicate has 5 connections, not 3 as in the current iteration, or 4 as proposed. For N syndicates, each must have N-1 connections, 1 positive and N-2 negative. Then, it is not possible to gain positive points in more than 2 syndicates at a time. Link to comment Share on other sites More sharing options...
Zakharon Posted October 28, 2014 Share Posted October 28, 2014 (edited) You will know :) How about we talk about sacrifices and the massive grind just to get to these life shattering potatoe stealing sacrifices (P.S. Hail the Veil) Edited October 28, 2014 by Zakharon Link to comment Share on other sites More sharing options...
RiouHotaru Posted October 28, 2014 Share Posted October 28, 2014 The way to solve this, if it bothers you, is to make sure every syndicate has 5 connections, not 3 as in the current iteration, or 4 as proposed. For N syndicates, each must have N-1 connections, 1 positive and N-2 negative. Then, it is not possible to gain positive points in more than 2 syndicates at a time. No offense, but having 2 syndicates like you and ALL the rest hate you seems terrible. Link to comment Share on other sites More sharing options...
RawGritz Posted October 28, 2014 Share Posted October 28, 2014 (edited) You will know :) I know it's a lot of work concepting, modeling, animating and balancing... But Syndicates should REALLY have their own original Death Squads. And not a single Syndicate has a heavy unit to offer as a Specter? Now if I could have a legion of roller specters out at 1-time...well then all would be right with the world...kidding. Original Syndicate Death Squads FTW. Edited October 28, 2014 by RawGritz Link to comment Share on other sites More sharing options...
AM-Bunny Posted October 28, 2014 Share Posted October 28, 2014 Well good to hear. However. Sorry to ask this. But was the selection of weapons which the Syndicates support with their mods also a last minute thing? Because some of these are a bit strange. Steel Meridian makes perfect sense given their backround, but at the opposite end of the Syndicates we have Perrin Sequence who despite being a Corpus offshot faction (and hating the Grineer apperently) support Grineer based weapons with 2/3rd of their mods (the Acrid is based on Grineer concept art and the trigger assembly can be seen in the Grineer weapon research lab). Meanwhile the only Corpus weapon they support is the Spectra which lets be honest nobody would use even with an increased range. There are other odd choices too. Arbiters of Hexis also have a Grineer weapon mod, despite being apperently tied closely to the Tenno. New Loka also has a Grineer weapon they support, despite their entire ideology being directed towards loathing anythings like a genetical damaged clone race. What was the thought process behind this selection of weapons and their respective faction? Will you revisit this too once the fires died down? I mean you guys were bothered by the Snipetron using kinetic bullets, because it didn't fit the Corpus, hence removing it and replacing it with the Lanka. So shouldn't this condractions of the factions theme bother you guys too? I noticed this too. I chose Perrin Sequence because I love the Corpus. Imagine my dismay when their weapon of choice is a grineer gun. That being said, in preparation for this, I constructed, catalyzed, and am on forma #2 of grinlock, so I sorta don't want it to change now. When I saw in the patch noted there was a mod for skana, I knew it was for arbiters of hexis. They venerate the tenno, and what symbolizes the tenno more than a skana? Oh wait, it's New Loka. Lastly, don't bash Spectra. Sure it's not OP, but all of these mods were geared towards the unloved weapons of Warframe. Spectra got a buff when Quanta came out and it's pretty good these days. I've got 4 forma on it, and I'm looking forward to getting my Perrin Sequence mod for it. Link to comment Share on other sites More sharing options...
ThePresident777 Posted October 28, 2014 Share Posted October 28, 2014 It doesn't have to be hate. It just has to be negative if you don't want more than 2 positive pairings at once. Each syndicate can have one ally, one enemy, and the rest opposed. Or there could be a 4th category, call it nuisance maybe, with a smaller penalty, maybe 25% for example. I have not done the math for a 4th category so I don't know what to set the percentage to. I'm sure someone good at math, especially graph theory, sees it already. Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted October 28, 2014 Share Posted October 28, 2014 [edit] You should be able to get the initiation sigil regardless of negative standing. [edit2] And... its not working :( (will add this for next hotfix!) Thanks Steve, appreciate it! Link to comment Share on other sites More sharing options...
Rallinious Posted October 28, 2014 Share Posted October 28, 2014 (edited) While you here Steve, something I thought would be nice to see, would be leaders or other characters for factions be our handlers on Faction specific missions. We'd still have Lotus for everything else but I feel it'd add more flavor to the factions and being kinda refreshing like when Darvo would be our handler. Unless that already happens, haven't done any of the faction alerts yet, just hit rank 1 with Meridian. Edited October 28, 2014 by Rallinious Link to comment Share on other sites More sharing options...
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