DoomsDayDan Posted October 27, 2014 Share Posted October 27, 2014 According to Newton's First Law, when a space gun shoots solid rounds those rounds keep going and don't lose speed until they hit something, so unless Corvas and Imperator are actually energy weapons (which would explain the regenerating ammo) they shouldn't have damage falloff. For those who go 'nuu but muh challenge or whatever', shooting an enemy capping a point on the other side of the map is still difficult because keeping your crosshair on a single moving pixel is generally pretty difficult. Link to comment Share on other sites More sharing options...
bejuizb Posted October 27, 2014 Share Posted October 27, 2014 10/10 would get shouted at by that guy again. Link to comment Share on other sites More sharing options...
Wafflees Posted October 27, 2014 Share Posted October 27, 2014 Setting enemies on fire in space is another good one. :P Link to comment Share on other sites More sharing options...
Imaru Posted October 27, 2014 Share Posted October 27, 2014 I thought this was going to be about shooting sending you backwards. Happy to see it's not. Also I didn't know that they had falloff. Does the Imperator? It doesn't seem like it does. Link to comment Share on other sites More sharing options...
Letter13 Posted October 27, 2014 Share Posted October 27, 2014 According to Newton's First Law, when a space gun shoots solid rounds those rounds keep going and don't lose speed until they hit something This is the case in a perfect vacuum without any sort of electromagnetic interference. But space isn't actually a perfect vacuum, and there's all sorts of electromagnetic interference. But even so that shouldn't cause so much of a damage falloff. And considering how large Archwing areas are... I think Archwings need a heavy-duty sniper rifle weapon. Link to comment Share on other sites More sharing options...
Kestral9999 Posted October 27, 2014 Share Posted October 27, 2014 Setting enemies on fire in space is another good one. :P How even? I think Archwings need a heavy-duty sniper rifle weapon. Awesome rail sniper would be even more appreciated. Link to comment Share on other sites More sharing options...
Alcatraz Posted October 27, 2014 Share Posted October 27, 2014 Yeah that sniper rifle sounds like a grand idea. Or better zoom on mod for imperator! Link to comment Share on other sites More sharing options...
motorfirebox Posted October 27, 2014 Share Posted October 27, 2014 How even? SPACE FIRE. Awesome rail sniper would be even more appreciated. Yessss. I need to get headshots in space. Space. Spacespace. Link to comment Share on other sites More sharing options...
SlyBoots Posted October 28, 2014 Share Posted October 28, 2014 (edited) hold on, you mean to tell me DE added BIG FUCKIN GUNS for SPACE COMBAT and gave them damage falloff - because combat in cramped old space surely takes place over shorter distances than in these WIDE OPEN CORRIDORS OF A SPACE SHIP? that's gonna be fun in 2 days... XD Edited October 28, 2014 by SlyBoots Link to comment Share on other sites More sharing options...
Renegade343 Posted October 28, 2014 Share Posted October 28, 2014 According to Newton's First Law, when a space gun shoots solid rounds those rounds keep going and don't lose speed until they hit something, so unless Corvas and Imperator are actually energy weapons (which would explain the regenerating ammo) they shouldn't have damage falloff. For those who go 'nuu but muh challenge or whatever', shooting an enemy capping a point on the other side of the map is still difficult because keeping your crosshair on a single moving pixel is generally pretty difficult. Wrong. Even in space (far away from any planets/asteroids etc.), there is resistance from the molecules floating around in space (after all, space is not a true vacuum). However, space is so close to be a true vacuum, that the resistance becomes so negligible that we consider it to fly off forever. Link to comment Share on other sites More sharing options...
VYR3 Posted October 28, 2014 Share Posted October 28, 2014 Archwing needs one stupidly big railgun for us to use in space that can do some wicked awesome damage. look at knights of sidonia for a bit of inspiration for a nice railgun. and they have a great spear weapon. :D Link to comment Share on other sites More sharing options...
Issun135 Posted October 28, 2014 Share Posted October 28, 2014 This is the case in a perfect vacuum without any sort of electromagnetic interference. But space isn't actually a perfect vacuum, and there's all sorts of electromagnetic interference. But even so that shouldn't cause so much of a damage falloff. And considering how large Archwing areas are... I think Archwings need a heavy-duty sniper rifle weapon. Super Lanka or bigger Opticor? Link to comment Share on other sites More sharing options...
VYR3 Posted October 28, 2014 Share Posted October 28, 2014 Wrong. Even in space (far away from any planets/asteroids etc.), there is resistance from the molecules floating around in space (after all, space is not a true vacuum). However, space is so close to be a true vacuum, that the resistance becomes so negligible that we consider it to fly off forever. even if there is resistance, firing a projectile large enough and fast enough, it will be nearly unaffected by any form of resistance that is not a solid body. its how we have voyager 1 in interstellar space. also they should just give us a giant &#! railgun. Link to comment Share on other sites More sharing options...
Salenstormwing Posted October 28, 2014 Share Posted October 28, 2014 Q: Why are we disregarding Newton? A: We're not. We're probably not shooting bullets, but energy projectiles, probably something using ionized particles. The further you are from the initial particle's launch, the less energy it'll have as it loses evil space ions from micro dust and other debris in space. It's the only way I can explain why we have a big gatling gun that regenerates ammunition. If we were shooting slugs, you'd be right, but this is more like shooting someone with a REALLY long range thruster engine that only turns on 1 time every .05 seconds for an amount of time of .001 seconds. Q: Space fire? A: You can have fire in space just like on Earth, as long as you have the proper Fuel, O2, and an Ignition source. But in this regard, it's probably wayward plasma that has been vented from a piece of the Grineer or Corpus space equipment, and is basically a super-heated jet of gas that looks like a fire to your silly eyes and it jus-SMOKEBOMB! Q: Super Railgun? A: Sure. While we're at it, can we get a MIRVing rocket launcher? I want to shoot guys with rockets that launch MORE ROCKETS. Random Thought: Archwing mods should drop in places other than JUST Archwing missions. Either that, or I need a mini-Archwing for my Carrier and/or Helios scanner. Link to comment Share on other sites More sharing options...
Guest Posted October 28, 2014 Share Posted October 28, 2014 i have a save dedicated specifically to that scene... Link to comment Share on other sites More sharing options...
Countess_Hapmuhr Posted October 28, 2014 Share Posted October 28, 2014 I thought this was going to be about shooting sending you backwards. Happy to see it's not. Also I didn't know that they had falloff. Does the Imperator? It doesn't seem like it does. Ye gods, that would be a most delicious mechanic I'd endorse :D Link to comment Share on other sites More sharing options...
Renegade343 Posted October 28, 2014 Share Posted October 28, 2014 I thought this was going to be about shooting sending you backwards. Happy to see it's not. Also I didn't know that they had falloff. Does the Imperator? It doesn't seem like it does. Archwing propulsion probably takes care of that aspect. Link to comment Share on other sites More sharing options...
Caliocerion Posted October 28, 2014 Share Posted October 28, 2014 The thing is, for any archwing interception we are at extremely close distance. The max distance one can see an enemy is at like 1.5km while most air to air combat nowadays takes place in excess of 50km. Link to comment Share on other sites More sharing options...
DalaiLlama Posted October 29, 2014 Share Posted October 29, 2014 On a side note regarding newtonian motion, unless these weapons are laser weapons, there would be some sort of travel time. I have literally never played a space game without projectile travel time. Link to comment Share on other sites More sharing options...
Corvid Posted October 29, 2014 Share Posted October 29, 2014 VYR3, on 28 Oct 2014 - 11:34 AM, said: Archwing needs one stupidly big railgun for us to use in space that can do some wicked awesome damage. look at knights of sidonia for a bit of inspiration for a nice railgun. and they have a great spear weapon. :D What a bizarre coincidence; I just watched that anime for the first time a few days ago. Salenstormwing, on 28 Oct 2014 - 11:55 AM, said:"Evil space ions." You get an upvote purely for that. Link to comment Share on other sites More sharing options...
Squick Posted October 30, 2014 Share Posted October 30, 2014 Setting enemies on fire in space is another good one. :P Not everything needs oxygen to burn. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted October 30, 2014 Share Posted October 30, 2014 Gamer should stop regarding Isaac Newton == Fun. Because GAME! Link to comment Share on other sites More sharing options...
dancingknight Posted October 30, 2014 Share Posted October 30, 2014 (edited) Gamer should stop regarding Isaac Newton == Fun. Because GAME! And where do you think falloff in games came from? Fun? It was implemented into games because... wait for it... PHYSICS! And Sir Isaac Newton's middle name is, you guessed it, PHYSICS. Edited October 30, 2014 by dancingknight Link to comment Share on other sites More sharing options...
Archistopheles Posted October 30, 2014 Share Posted October 30, 2014 You know what this thread made me realize? We can't fly upside-down... Link to comment Share on other sites More sharing options...
low1991 Posted October 31, 2014 Share Posted October 31, 2014 You know what this thread made me realize? We can't fly upside-down... we cant crash land into the planet we'r playing archwing interception anyway... Link to comment Share on other sites More sharing options...
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