Jump to content

Hotfix 15.0.5


Recommended Posts

Hotfix 15.0.5



  • Explorers rejoice! Hidden Caches are back on Sabotage: Earth missions! There will be 3 caches in each level, with rewards from the Sabotage tables. In case you missed the Cicero Crisis Event, you can still scan and make antitoxins to receive rewards from this mission type!  
  • Added an Archwing category to the Foundry.




  • Optimized code to handle further server load.
  • Tweaked the landing sound effects heard during the Ice Planet spawn intro cinematic.
  • Tweaked the ambient sound effects heard during the exit cinematic on Ice Planet tilesets.
  • Reduced the intensity of random space explosions visuals seen during Archwing mission.
  • Tweaked the arrow position for Mirage's Agile stance.
  • Improved AI navigation for certain Archwing tilesets.
  • Limited the number of augment damage stacks that can be applied to Mirage’s Hall of Mirror clones to 10.
  • Adjusted a number of Syndicate related strings so as to prevent them from getting cut off at certain resolutions.
  • All active and uncompleted Alerts will now appear in the World State window. Locked alerts will be indicated as such.
  • Force fields have been added to certain Archwing Trenchrun tilesets to prevent players from unintentionally exiting the game space.
  • Removed a number of erroneous tiles from the Archwing Trenchrun tileset.
  • Tweaked the direction melee attack animations for Axe weapons.


Limbo Changes and Fixes:


  • Increased the intensity of the Rift Surge buff visual effects.
  • Rift Walk can now be disabled by the Stalker.
  • Banish can now be recast on targets to bring them back and forth from the Rift.
  • Fixed Void laser traps still harming Limbo in Rift Walk mode.
  • Fixed an issue with the visual effects for Limbo's channeling not appearing correctly.
  • Fixed Corpus Mine Osprey mines (as well as other replicated projectiles) affecting across Limbo’s Rift on Clients.
  • Please note that more tweaks to Limbo will come in the next Hotfix.




  • Fixed Archwing missions being unplayable on 32-bit machines.
  • Fixed ability casting not working in Archwing mode if you are using a controller.
  • Fixed ability screen not showing stats for Ember Fireball, Frost Freeze, or Vauban's abilities.
  • Fixed Zephyr's gravity reduction being removed after using Dive Bomb or melee attacks.
  • Fixed issues with colour customization not working on the Halikar.
  • Fixed an issue with some of Smite's visual effects not properly being culled after a certain amount of time.
  • Fixed an issue with Kubrow's spawned by Drahk Masters not properly counting towards Extermination goals.
  • Fixed some clipping issues seen on certain Grineer Settlement art assets.
  • Fixed a number of map holes seen on Ice Planet tilesets.
  • Fixed an issue with the incorrect ground hit animation being played for Dual Dagger and Dual Sword ground hit attacks.
  • Fixed a crash related to purchases Syndicate favours.
  • Fixed an issue with art assets seen during the Archwing quest unintentionally knocking players out of the level.
  • Fixed an issue with Targis Prime visual effects appearing oversized during Archwing missions.
  • Fixed an issue with usernames comprised of all number appearing incorrect in the Chat window.
  • Fixed a number of map holes in Outpost tilesets.
  • Fixed an issue with players being able to get stuck inside certain art assets during Archwing missions.
Link to comment
Share on other sites

darn you red text! you baited me


I instantly typed




moments later "it was a joke"



-edit- I swear he said NYX not saryn

-edit2- I need to stop smoking that oxium

-edit3- Also thanks for the fixes

Edited by .DoG.
Link to comment
Share on other sites

Finally! Thanks, DE.



271mb and a lot are still crashing. Yeah, screw this update.


Edit 2:

Prior to this update, I always unchecked "Multi-thread render" from the launcher to see if that could fix the memory leak, but it didn't work. I'm glad to say that it worked for me now. I was FINALLY able to do the quests! Game is running smooth and stable at 1.2-3GB of memory usage. To those who still keep crashing, try it, it might work for you too. Still hoping there's a more permanent solution to this though, but so far so good.

Edited by iTsMeTiTsMcGee
Link to comment
Share on other sites

Awww yuss!

No more stuck in rocks XD - Apparently not as fixed as stated :(


Now we just need you to not have Interception points inside of asteroids.

Archwing enemies being invisible for some players, yet the other players can see them.


And maybe highlight mods in space? Maybe a nice glowing aura around them?


Update: Still can't use LB on my controller to activate powers with Archwing. Please kill the hard-bindings!


Love the new Halloween wings!

Got the Soma and the Marelock skins :D


No Halloween colour pallet for 1 credit this year? :(

My clan mates are not gonna be happy.

Edited by fractal_magnets
Link to comment
Share on other sites

Hmmm, nothing listed specifically about the video memory/32 bit/whatever it is issues other than fixes specifically for archwing missions, guess i'll update and give it a try anyway to see if any fixes for it were just unlisted.

Link to comment
Share on other sites

This topic is now closed to further replies.

  • Create New...