Azamagon Posted October 27, 2014 Share Posted October 27, 2014 (edited) *sigh* DE, you don't exactly have a good trackrecord when it comes to being consistent (thread is very out of date, due to the severe amount of problems in need of fixing constantly being added which I did not have energy to keep track off, but still) ... so why do you add so much more?! Let me show some of the new flaws: * Archwing melee mods: All elemental mods give 120% bonus... except for Electric (of course -.-) only giving 60%. Why?! This is not the case of the Archwing GUN mods though, they all give a 120% bonus for all elements. Just because? * Odanata archwing is a hybrid of offense and defense. Elytron archwing is an offensive-focused archwing. Their names though: Elytron is the protective wing-casing of certain insects, while Odanata is an order of carnivorous insects that encompasses dragonflies and damselflies (read: a quite offensive kind of insect). Derpy nameswap or "funny irony"? Hint: It's not funny. * About 50% of the new Syndicate mod augments are 100% useless for solo players. Thank you for that (Not!) * The new status duration mods... Now this is just hilariously depressing: 1) Rifle version - Base modcost: 4. Ranks: 4. Bonus: 25% per rank (So max modcost 7 and max bonus 100%) 2) Shotgun version - Base modcost: 6. Ranks: 6. Bonus: 5% per rank (So max modcost 11 and max bonus 30%) 3) Pistol version - Base modcost: 6. Ranks: 6. Bonus: 5% per rank (So max modcost 11 and max bonus 30%) 4) Melee version - Base modcost: 6. Ranks: 11. Bonus: 10% per rank (So max modcost 16 and max bonus 110%) I'm at a loss for words... how the flying buttmonkey is these kind of inconsistencies allowed?! Who makes these decisions? I ... I don't even ... The only viable one of these is the Rifle one. And 16 points for the melee one?! Only 30% effect for the shotgun and pistol ones? *sigh* I'm gonna stop listing some of the new stuff, because it is giving me a severe headache :/ DE! Seriously now... How? Why? WHY?! At least explain WHY! WHYYYYY these horrible decisions? Seriously, I want a response WHY! For "fun" though, here's a little example list of some old stuff of similar problems (still not fixed!): * AkLato vs Lato (and most other single vs dual pistols). Seriously now, how do you even forget to buff the dual counterpart's damage when you buffed the single one? It never slipped your mind? At ALL? * Neurodes and Neural Sensors... can their pictures EVER be switched so they make sense? (Because, if not swapped then Neurodes = Gooey eyeballs which is apparently of Grineer design (ok?), and Neural sensors = Robotic device with a Grineer symbol on, but is apparently infested tissuemass (like, toootally dude! >_>) * Contagion and Venom, those certainly also have had their names swapped! (Contagion/Venom, Neurodes/Neural Sensors, lots of the melee stances... they seems to incorrectly swap a LOT of names in this game for some reason) * The normal status mods (the basic ones), still horribly subpar, despite being promised to be buffed! * Serration versus Hornet Strike versus Point Blank versus Pressure point + Heavy Caliber versus Magnum Force versus Vicious Spread versus Spoiled Strike etc etc etc etc etc... (The problematic modlist is way too long) DE, you know what seperates a meh/decent/good game from a GREAT game? Details and consistency. Considering the lack of those things in Warframe, I'm gonna go out on a limb here: Warframe is still in ALPHA, it's not even close to Beta. If it was in Beta, balancing and fixing easily fixed things like the above stuff would've been taken care of looooooooooooong time ago. Peace out! /A grumpy nitpicker! >_< Edited November 2, 2014 by Azamagon Link to comment Share on other sites More sharing options...
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