VKhaun Posted October 28, 2014 Share Posted October 28, 2014 What are those second bonuses on all the syndicate mods? Like "+1 Blight" and such. I've been working for the last ten days straight so please forgive me if I missed something obvious. Link to comment Share on other sites More sharing options...
Shion963 Posted October 28, 2014 Share Posted October 28, 2014 Note: The Weapon-Specific Mods earned through Syndicate Standing have experimental bonus effects that we will be developing further based on feedback. The experimental bonus effect is: While having a Syndicate Weapon Mod equipped, its XP gained will fill up a Syndicate specific meter. When this meter is full it discharges granting some AOE and temporary bonuses! Link to comment Share on other sites More sharing options...
011100110110000101101101 Posted October 28, 2014 Share Posted October 28, 2014 Honestly, nobody really knows. It's a mystery. Link to comment Share on other sites More sharing options...
Rekkou Posted October 28, 2014 Share Posted October 28, 2014 You won't miss anything within a month or more. Those mods are ridiculously hard to get, i doub't we'll know what Vulkar's Dead Aim means within months. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted October 28, 2014 Share Posted October 28, 2014 I assume that it'll boost the rate at which you earn syndicate points, or something along those lines. Link to comment Share on other sites More sharing options...
JohnProdman Posted October 28, 2014 Share Posted October 28, 2014 You won't miss anything within a month or more. Those mods are ridiculously hard to get, i doub't we'll know what Vulkar's Dead Aim means within months. Tbh, the weapon mods aren't really that hard to get... Don't be such a troll. It's not max rank for those. Link to comment Share on other sites More sharing options...
VKhaun Posted October 28, 2014 Author Share Posted October 28, 2014 Note: The Weapon-Specific Mods earned through Syndicate Standing have experimental bonus effects that we will be developing further based on feedback. The experimental bonus effect is: While having a Syndicate Weapon Mod equipped, its XP gained will fill up a Syndicate specific meter. When this meter is full it discharges granting some AOE and temporary bonuses! Can you tell me where that's from, please? Link to comment Share on other sites More sharing options...
Shion963 Posted October 28, 2014 Share Posted October 28, 2014 Can you tell me where that's from, please? Archwing update notes, under Syndicates section. Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted October 28, 2014 Share Posted October 28, 2014 Nobody knows yet because there hasn't been any science, but I suspect it's the bonus effect alluded to in the U15 patch notes. Link to comment Share on other sites More sharing options...
Question
VKhaun
What are those second bonuses on all the syndicate mods? Like "+1 Blight" and such.
I've been working for the last ten days straight so please forgive me if I missed something obvious.
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