Telogor Posted October 28, 2014 Share Posted October 28, 2014 (edited) Let me start off by saying that Archwings are awesome. With that out of the way, here's my critique of the Archwings: * If you're going to designate a constant "up" and "down" in space, make the "move up/down" controls always move you in those directions. Make WASD relative to your orientation, but keep space and control constant. * Give me an option for full 6 degrees of freedom. When I'm aiming towards the arbitrary directions known as "up" and "down", I can't aim properly. My view rotates about the up/down axis, not my Warframe's head/butt axis. This is really annoying when almost all the enemies are at different elevations from you. If you're going to allow the full 6 DoF, keep the current, relative motion of the "move up/down" controls. * ZOOM OUT THE CAMERA! I don't know how it's possible when I'm in space, but I start getting claustrophobic when I'm piloting the Archwing, and I'm at max FoV. * Fix the disconnect between the hitscan HMG and its projectile animations * Give me an HMG with travel time (maybe 1 km/sec) and no damage falloff. Sometimes I just need to shoot a guy that's 1000+ meters away, but the default HMG does exactly 0 damage at that range. The Imperator really shouldn't have damage falloff (there's no drag in space), but I'll let that slide since an HMG with 100% accuracy, almost no recoil, and hitscan would be slightly OP. Edited October 28, 2014 by Telogor Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now