CrugerSoulek Posted October 28, 2014 Share Posted October 28, 2014 (edited) In the dome that's created, you go into a rift--an alternate dimension for a period of time. You become cell-shaded. Which brings up my suggestion/request: a visual toggle to keep the game cell-shaded (character outlines). It's practically implemented already and we already have other visual toggles (weapon trails/element fx), what's one more on a slightly larger scale? It doesn't have to be anything soon, but just a thought for something later. The game looks pretty cool, cell-shaded and I'm sure others would agree to have it as an optional visual while they play. Here's hoping that the dev's see this and take it into account!-CrugerSoulek Edited October 28, 2014 by CrugerSoulek Link to comment Share on other sites More sharing options...
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