CrugerSoulek Posted October 28, 2014 Share Posted October 28, 2014 (edited) In the dome that's created, you go into a rift--an alternate dimension for a period of time. You become cell-shaded. Which brings up my suggestion/request: a visual toggle to keep the game cell-shaded (character outlines). It's practically implemented already and we already have other visual toggles (weapon trails/element fx), what's one more on a slightly larger scale? It doesn't have to be anything soon, but just a thought for something later. The game looks pretty cool, cell-shaded and I'm sure others would agree to have it as an optional visual while they play. Here's hoping that the dev's see this and take it into account!-CrugerSoulek Edited October 28, 2014 by CrugerSoulek Link to comment Share on other sites More sharing options...
-SL-PWNpL0xB0x Posted October 28, 2014 Share Posted October 28, 2014 when im "in the rift" the game looks like Borderlands :D Link to comment Share on other sites More sharing options...
RCOAS Posted October 28, 2014 Share Posted October 28, 2014 Nope. We're not playing borderlands Link to comment Share on other sites More sharing options...
CarniKang Posted October 28, 2014 Share Posted October 28, 2014 The rift is a bit disorienting to me. I personally would like the option to scale how much it changes the look. Degrees of it would be alright but as is, I have a hard time seeing while inside. It might have been the night tileset affecting it though as well. Link to comment Share on other sites More sharing options...
(PSN)Gilead09 Posted October 28, 2014 Share Posted October 28, 2014 No. No. No. Play Borderlands if you want to have cell shade 100% of time. Link to comment Share on other sites More sharing options...
CrugerSoulek Posted October 28, 2014 Author Share Posted October 28, 2014 Well, that's why I say to have an optional toggle lol. Those that want it can toggle it. Those that don't, don't. Though, just the normal game, of course--not have the full on rift effect. Just character outlines Link to comment Share on other sites More sharing options...
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