motorfirebox Posted October 28, 2014 Share Posted October 28, 2014 (edited) Finding pickups in birdlifter missions is really, really hard (cough Proof Fragments cough). The slightly extended grab range helps, but not nearly enough, especially if you spend a lot of time shooting instead of meleeing. Mod drops especially should be a lot more visible, possibly even carated in the HUD like enemies and allies are (though that could obviously create a lot of clutter). Maybe just increase the size and/or brightness of the glowy-glitter thing that mods do. The other option, I guess, is to greatly extend the grab range on pickups, so that you just have to fly through an area you recently shot up in order to get the pickups. You'd still have to remember and take the time to do it, you just don't have to stop and squint at the screen for a while trying to make sure you didn't miss something. While I'm at it, I think the capture range on intercept nodes is really, really small. On foot, the range is fine—it's confined, but you've got room to duck and dodge as needed to stay alive. In archwing missions, capping a node means soaking up everything any enemy shoots at you, because you can't dodge or take cover without leaving cap range. Edited October 28, 2014 by motorfirebox Link to comment Share on other sites More sharing options...
Brimir Posted October 28, 2014 Share Posted October 28, 2014 I'd actually say we should do both: make them about three times as large and greatly extend the pickup range of the player. Link to comment Share on other sites More sharing options...
OnnaJReverT Posted October 28, 2014 Share Posted October 28, 2014 I'd actually say we should do both: make them about three times as large and greatly extend the pickup range of the player. Link to comment Share on other sites More sharing options...
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